Server state is now shared across all backends. Logging in from a second device (different IP, possibly routed to a different server) no longer auto-retreats your in-progress run — the run keeps going and the new device picks up where the old one left off.
Fights resume much faster after a server hiccup: worst case ~13s (was ~45s).
Behind the scenes: lots of new integration tests covering the cross-server paths that would have been hard to spot in production.
Boost button now appears starting at level 2 (was level 5) — grab that XP & backpack bonus much earlier.
New characters now start with 1 stash slot already unlocked, so the Stash button is available from your very first town visit.
Picky Scroll merchant prices reduced: common now costs 50% of your gold cap (was 100%); rare now costs 80% gold + 80% dust (was 100% of each).
Heads-up: if you notice worse connection stability or anything weird after this update, please email [email protected] so I can look into it.
- News and updates
- Epic Idle Quest II
- May 20, 2026 — Multi-Server Rework & QoL Tweaks
Source: Steam Community (opens in a new tab)
