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Update 2.0 - Patch Notes

Hey folks,
we have released Update 2.0, which includes several important Quality of Life improvements in addition to the brand new game mode Invasion. Each game mode now has its own checkpoint, which gets updated between each wave. Therefore it is now possible to quit a session to continue it at a later time. However, if the player loses a session, the related save game gets reset. In addition, a handle has been added to the platform console to adjust its transform.

We hope you enjoy the new game mode and look forward to your feedback.

Patch Notes:

  • added the new game mode Invasion
  • added new achievements for Invasion
  • added Invasion to the mode selection in main menu
  • added separate high score for Invasion
  • restructured main menu
  • overhauled main menu visuals
  • added a handle to the platform console to manually adjust its height and alignment
  • added the functionality to quit and continue a game session between stages
  • added a new dynamic beam effect as connection between platform and consoles
  • improved Dragon turn animation
  • improved Dragon AI
  • overhauled grass meshes and shader
  • improved Mushroom shader
  • improved Dragon shader
  • improved Spider shader
  • improved input teaching in tutorial
  • added additional effects for picking up power ups
  • replaced the exit portal in tutorial with exit console teaching
  • Dragons in the tutorial can no longer kill the player
  • fixed a bug that caused the tutorial to break
  • added feedback sound to spider jump
  • rebalanced the volume of several feedback sounds