Hey Colonists,
We hope everything is doing well on the Red Planet! Since last week announcement we have noticed some strong reactions to the crafting streamlining patch that we will be pushed live next week. From what we have read, everyone praises the fact that this will greatly reduce the tool switching actions while crafting. Some of you have expressed concerns about losing the depth of crafting with the recipes simplification. We wanted to repeat here that our team has designed this simplification in a great way: it removes the shallow repetitive crafting actions. We are confident this will help players to focus on strategic choices related to the resources and parts stats to optimize their crafting results in a great way.
Remember also this is only the V1 of the rework of the crafting system and we are already designing a V2 which is far more ambitious. For example, it will not rely anymore on the tools equipped in your toolbelt, but on all your backpack. It will also display each version of the same tool, so you can choose between the low quality and high-quality tools. This will allow players to manage the durability damages in a really efficient way.
Finally, remember that we are planning a server wipe for this patch. All official servers will be wiped to update the game. Most of the items recipes have been changed, so a server wipe is required. We will communicate a precise date and hours for the patch later next week.
Community Creations
We had some really cool creations from the community since last week!
Firstly, let’s present you the 4th of July Contest Winner!
Lukas did a really great job with his base with this beautiful US flag integrated in the whole structure! Especially the blue part of the flag replaced by windows, that’s a clever move 😉!
Congratulations to him, he wins 3 steam keys for his friends!
Apart the 4th of July contest, we have seen some other really cool bases too:
Jonas’s base looks really cool:
As well as the one from SkankinMoe:
Finally, Bustaeddy knows how to mark his territory ^^
Development Follow-up
Unfortunately, we were not able to push live a hotfix this week. The team is indeed fully committed for the next patch with the crafting streamlining and is also debugging this future build at the same time. We hope you understand that hot fixing is always problematic, especially when you already have an ambitious build ahead of the live one.
With the size of the current team, and the ambitions we have for the next patch (in terms of features improvement or debugging), we cannot handle both at the same time.
Right now, most of the big bugs we are addressing are related to stability in the new build. So far, the biggest red flag bugs from the current live version that were causing crashes have been addressed in the new build.
We have also narrowed down some issues with the pressure system. Thanks to your report we have identified that gas flows inconsistently through pipe networks. It is more prevalent in networks connected to a gas reclaimer or a pump. A simple setup with a storage tank should work though.
Also, we do not forget to solve ASAP the connection issues. This is a time-out issue caused by several problems, and we are solving them one by one. We thank you again for your patience.
Don’t forget to join our Official Discord for report and feedback ( Join here, and to continue the information flow on our Steam Forums. We thank again for this continuous info which helps us a lot to improve the game!
See you soon,
ROKH Dev Team
