Combat & Balance
General damage reduction and individual damage-type reductions are now capped at 90%.
Reduced the cooldown reduction cap from 85% to 80%.
Monks can now equip Legendary and Divine swords.
Hunter’s Multishot now fires faster.
Hunter’s Shockwave now activates from farther away.
Hunter: Placing a new trap no longer removes existing traps.
Economy
Greatly increased Divine drop chance from Mythic Treasure Chests.
Treasure map's mythic chests are replaced with golden chests.
Added Werewolf Pelts, dropped by the Bloodmoon Werewolf. (Currently no use, save for future)
+9/+10 shoulder upgrades now require Cinderlord Horns.
Attack Speed, Crit, and Dodge potion recipes now require boss materials instead of regular skulls.
Lucky Wheel
Added an option to skip spin animations, massively increasing overall speed.
Increased the cost per spin from 10,000 to 12,500 gold.
Graphics
Reduced RAM usage.
Fixed parts of Warrior and Hunter models appearing black in previews on lower graphics settings.
Enlarged the filter dropdowns in carriage settings.
Bug Fixes
Fixed Atherton’s four-piece bonus failing to trigger when a critical hit killed the target.
Fixed Crimson Guardian’s bonus potion remaining after switching to another minion.
