Dear Survivors, to provide a more balanced and enriching combat experience, we have made significant adjustments to the combat mechanics and released a preview of a brand-new scene:
1. Combat Balance: AoE Damage Adjustments
Damage Splitting: A hit count limit has been added to all Area of Effect (AoE) skills.
Damage Decay: When the number of enemies hit exceeds the limit, the total damage of that attack will be divided equally among all targets to maintain the challenge of combat.
2. New Objective: The Portal of Triumph
Portal Opening: Upon successfully defeating the third Beast King, the "Portal of Triumph" will appear on the battlefield.
Stage Completion: Reach the portal and choose to "Leave the Battlefield" to successfully complete the current level.
Note: Advanced "Challenge Options" are currently unavailable; stay tuned for future updates.
3. Future Map Preview: Lost Forest
New Scene: The new "Forest" map is currently in production.
Entry Conditions: Formal entry conditions have not yet been set. Content is undergoing intensive testing—stay tuned!
4. Skill Optimization: Fog-type Skill Adjustments
Enhancement Changes: The enhancement branches for "Fog-type skills" have been redesigned to provide more strategic attribute choices.
5. Defense System Overhaul: From Damage Reduction to Shields
Defense Removal: We have removed the original "Defense (Damage Reduction)" attribute for both players and monsters to simplify damage calculation logic.
Shield System: The original defense system has been replaced with a "Shield (Damage Block)" mechanic. Shields will now directly absorb a specific amount of damage, making survival strategies more intuitive.
Thank you for your support of 《Beast Survivor 3D》! We will continue to optimize performance and listen to your gameplay feedback.
