Results screen
Coins now fly across the screen on the results reveal, with new tween-driven sparks and a celebratory room-unlock sequence — the post-run breakdown should feel a
lot more rewarding.
Loot breakdown by type
The results screen now shows what you collected broken out by loot type, so you can see at a glance what carried the run.
Greed vignette tuning
Reworked timer pressure curves — the screen response under high greed should feel more readable.
Accessibility: screen shake
Added finer-grained controls for screen shake intensity.
Normal mode room selector
New UI for picking your next room — clearer danger/loot-pool captions and a smoother selection flow.
Skill tree & town navigation polish
Cleaner transitions in/out of the skill tree, fixed nav-bar visibility issues, refreshed transition indicators in town, and tooltip positioning fixes.
Run thief feel
Active thieves now respond to player damage and coordinate better when more than one is on the team. Run-team slot management and container targeting both got more
reliable.
Hover loot VFX
New hover decal effects: a "loot in range" radius wall and an upward pulse to make collectable loot read better at a glance. Hover radius visuals retuned.
