Hello, Usurpers!
Thank you for continuing to play the Revenant Survivors demo and for all of your valuable feedback.
Demo Update 0.2.0 is now live.
This update significantly restructures several parts of the demo's combat and progression systems.
We have completely replaced the previous Relic system with the new Relic Weapon system Path of Usurpation, adding six new Relic Weapons that directly take part in combat.
We have also removed the previous elemental system and replaced it with a combat specialization system. The six new specializations are Wrath / Killing Intent / Frenzy / Resolve / Corrosion / Ruin, and they are applied to Basic Attacks / Strikes / Dominions.
We have also added a new Hard Mode built around Threat and Curse systems, while expanding monster encounter scenarios, Enrage, equipment options, field content, and many other systems across the game.
We also addressed many frequently reported bugs along with frame drops and stuttering during combat.
Major Changes
- New Relic Weapon System: Path of Usurpation The previous Relic system has been completely replaced, with six new Relic Weapons that directly participate in combat.
- Elemental System Removed, Combat Specializations Added The six specializations — Wrath / Killing Intent / Frenzy / Resolve / Corrosion / Ruin — now apply to Basic Attacks / Strikes / Dominions.
- New Hard Mode Added Threat and Curse systems, a Hard Mode-specific progression structure, and a level cap of 130.
- Monster Encounter Scenarios and Enrage System Stages can now create a wider range of combat situations, including scheduled special-monster deployments, crises, and encirclement events.
- Major Equipment System Overhaul Reworked 27 equipment modifiers across item grades and completely replaced all 24 Legendary special modifiers.
- Expanded Field Content and Rewards Added new Altars and 10 Boss Traits, while updating field objects, the Shop, minimap, and other content.
- Gamepad and UI Improvements Improved currency displays, equipment transfers, card information, tooltips, and other controls and information displays.
- Many Bug Fixes Fixed frequently reported issues including unobtainable Mini-Boss Soul Orbs, max-level cards remaining in the pool, stacking Shields, and Bosses passing through walls.
- Performance Improvements Reduced frame drops, stuttering, and several frame spikes during combat.
Full Patch Notes
New Content & Systems
- Completely replaced the previous Relic system and added the new Relic Weapon system Path of Usurpation, in which weapons directly participate in combat.
- Added six new Relic Weapons, each with a new weapon model and dedicated effects.
- Removed the previous elemental system and replaced it with the combat specialization system.
- Specializations are divided into six types: Wrath / Killing Intent / Frenzy / Resolve / Corrosion / Ruin.
- Specializations are assigned to Basic Attacks / Strikes / Dominions, and stacking them grants additional bonuses.
- Each specialization now uses its own color for attack effects and damage numbers, making the active specialization easier to identify at a glance.
- Added Hard Mode.
- Added the Threat system to Hard Mode, including tiered HUD badges and tooltips.
- Added Curse tiers 2 and 3 to Hard Mode, along with hazards such as traps, magma, and darkness.
- Hard Mode is now entered through dedicated stage-selection slots, with a unique presentation when it is unlocked for the first time.
- Set the Hard Mode level cap to 130.
- Introduced monster encounter scenarios to stage progression. Scheduled special-monster deployments, crises, encirclements, and other events now create different combat flows from stage to stage.
- Added an Enraged state to many monsters. Under certain conditions, they become more dangerous and gain a red-eye effect.
- Added Dominion Enhancement / Trade Altars and Stat Selection Altars to the field.
- Added 10 new Boss Traits that can be obtained after defeating Bosses.
- Completely reworked equipment modifiers. The new system includes 27 grade-based modifiers, fixed stats, and a revised method for combining modifier values when rerolling.
- Completely replaced all 24 Legendary special modifiers. Different modifier pools now appear depending on the equipment slot.
- Reworked rewards from field objects and added new objects including Fragments, chests, and Altars.
- Further randomized field-object placement for greater variety.
Balance Adjustments
- Adjusted monster roles and spawn composition, including Elite indicators and health values as well as ranged-monster AI.
- Rebalanced all six Dark Knight Basic Attack specializations.
- Adjusted item-grade chest appearance rates and drop rates. The drop rate of some lower-grade items has been doubled.
- Reworked overall progression values and the level-up curve.
- Legendary equipment purchased from the Shop now always receives a special modifier.
- Relic Weapon unlock / upgrade cards are now always obtained at the highest grade.
- Adjusted the detailed values and presentation of several Relic Weapons.
- Moved the Cathedral stage's Mini-Boss spawn timing earlier.
- Adjusted Orc Shamans so that only one can appear on the field at a time.
UI & Quality-of-Life Improvements
- Added a HUD display that lets you review buffs obtained during the current run.
- Unified on-screen notifications for Fragments and other rewards.
- The Shop now always stocks Epic and Legendary items.
- Rebuilt the Stage 1 minimap to match the expanded map layout.
- Added tooltips that explain stats when you hover over them.
- Replaced the level-up card entrance animation with a new presentation.
- Improved several gamepad interactions, including currency displays, Storage-to-Equipment transfers, and card information viewing.
- Changed Pierce display from a percentage to the number of pierces for easier understanding.
- Added tooltips showing which effects are affected by Area, Range, and Duration.
- Added a cast bar so Orc Shaman spellcasting is easier to identify.
- Replaced numerous icons, effects, and 3D models with new artwork.
Bug & Stability Fixes
- Fixed an issue where Mini-Boss Soul Orbs could not be collected after defeating a Mini-Boss.
- Fixed the red Enrage effect disappearing when a monster was hit.
- Fixed Enrage-related effects becoming abnormally large when monsters were reused.
- Fixed level-up cards continuing to appear as choices after reaching the maximum level of 10.
- Fixed some equipment modifiers and Legendary special modifiers not being restored correctly when entering town.
- Fixed incorrect comparison tooltips while Legendary equipment was equipped.
- Added automatic recovery for older equipment that had too few modifier lines.
- Fixed incorrect Strike / Dominion names and damage statistics on the results screen.
- Prevented a crash that could be caused by certain monsters at the moment of Game Over.
- Fixed some Cathedral-stage objects clustering too heavily on one side.
- Fixed an error that could occur when controlling level-up cards with a gamepad.
- Restored the missing presentation for the “Storm of Judgment” Strike.
- Fixed the Threat UI sometimes failing to appear or having an incorrect scroll position.
- Fixed Hard Mode stage configurations becoming mixed with Normal Mode configurations.
- Fixed Game Over occurring in Hard Mode without defeating the Boss.
- Fixed Mini-Bosses sometimes failing to appear in Hard Mode.
- Fixed the on-hit screen effect remaining active instead of disappearing.
- Fixed healing effects remaining at their previous position after the character moved.
- Fixed duplicate unlock cards appearing in the Armory.
- Fixed attack effects failing to play under certain conditions.
- Fixed Shields being applied multiple times.
- Fixed attack-range indicators being clipped on stairs and uneven terrain.
- Fixed the character's ground shadow not appearing in builds.
- Fixed Bosses or Mini-Bosses failing to appear when certain Dominions were selected.
- Fixed the Witch's summoning statue not appearing on the minimap.
- Fixed the aiming line drifting when ranged characters attacked while moving.
- Fixed Bosses passing through walls during dashes, backsteps, or knockback.
- Fixed additional causes of crashes that could occur while the game was running.
- Fixed being unable to interact with the Dominion Trade Altar.
- Fixed incorrect collision on several field objects.
- Fixed specialization stack values not being applied correctly in some situations.
- Improved an issue where Healing Orbs and Magnet items were absorbed immediately after spawning.
Performance Improvements
- Optimized numerous repeated processes to reduce stuttering and frame drops during combat.
- Resolved several cases where previous states remained when objects were reused, improving overall stability.
- Optimized frame spikes caused by certain effects, including multi-wave attacks.
Keep the Feedback Coming
The public demo is still available.
Please try the newly added systems and changes, and let us know through the Steam Discussions or Discord if you encounter any problems or anything that feels off.
Your feedback is a huge help as we continue improving Revenant Survivors.
Thank you!
— Mongma Studio
