Added
- Drilling stations in scheduling UI. Now you can instruct your ship to automatically fly to any visible asteroid that it can attach to and mine.
- "Out of ore" departure condition for drills, pairing nicely with the drilling stations to manage automatic undocking whenever our drills are done drilling.
- Showing separate weights for combined and individual structure when selecting/hovering a vessel that is connected to other vessels
Fixed
- Switched defaults to VSync OFF, as some people were encountering framerate issues due to known issues of Windows 11 + OpenGL driver interactions. There's a tracking issue on SDL3's front in addressing this, so here's to hoping it gets figured out there.
