Hello Everybody!
Today is the launch of the steam demo, there is a separate demo page to leave reviews as well.
But the main purpose of this update is to go over some new things that I added to the game.
Class Chip Rework:
Classes are now going to be chosen at the start of a raid, instead of having individual chips you need to manage. The reason I did this is because managing all the separate chips was going to get out of hand, and also didn't work well with the Data Extractor feature I was planning on adding.
In the future there will be a way to make Custom Class Chips, that you will be able to change what abilities are unlocked and what abilities you can choose as well, and everything will just work a lot better if the Class Chips are given to you at the beginning of each raid on your main character.
This still means you lose all progress on the Class chip on death like before, but with the bonus of you not having to psychically replace the chip, which will slightly help if you are having a bad loss streak.
Also the class select screen has some of the future classes that I plan to add as well. But none of them are available in the demo as of now, except the soldier.


Data Extractor:
The Data Extractor will allow you to reset your class chips progress, and in return you get a valuable end game currency called "Training Data"
Training Data will be used for a lot of unlocks and crafts as well as letting you do higher level weapon / armor, and eventually class chip upgrades.
This feature is still in development so as of writing this Training Data has no uses.
This will hopefully make some interesting choices for the player to risk their high level class chips level by potentially dying and losing all their progress, or cashing it in with the data extractor to get permanent upgrades.
Extracting at higher level rewards much more Training Data

Lab:
The Lab is also in development so it's not available in the demo as of writing this.
The Lab is a capstone module to allow you to unlock unique and rare crafting recipes that you won't be able to get normally through playing the game, or by completing quests.
This will tie in the Training Data item, and the Item Upgrader so this module is a critical missing piece for the game that will really tie the progression of the game together.

Artifacts + New Integrated Weapon Attachments
Artifacts are a new attachment type I added to the game. The main point for each artifact is to radically change your capabilities in game, and your playstyle, or just allow you to do something extraordinary.
I also needed to make a new "Special" Attachment slot type that Artifacts and some attachments like the jetpack will take up, and most Torso's will only have 1 Special slot available to them.
The two new integrated weapons plus the artifact are available at Tozz Level 1 for the demo for you to try out. The Cannon is particularly overpowered in my opinion, but you can be the judge.

If you are interested in these kinds of updates I have a monthly newsletter where i talk about things I am working on before I ever release them.
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That's pretty much it! Thanks for reading!
ːsteamhappyː
