Update 1.0.4
Thank you for playing! This update gives every ending a proper farewell and rewards you for the people you helped before the march on Storn.
Ending cards
- After the last line of each of the seven endings, the screen now fades to black and the name of the ending appears, with its music playing.
- Faint cut-outs of the game's art drift across the dark: the ending's own illustration, the places and scenes you actually saw in your playthrough, and the portraits of the characters Sera met. No two playthroughs look the same.
- When the music ends, the card fades out and the game returns to the main menu.
- Saves from before this update rebuild the list of pictures you have seen automatically, based on the stories they show you played.
Act 3
- New illustration for the night before Storn. If nearly everyone Sera helped in Valdra and beyond has answered the call, the valley is no longer dark: hundreds of fires burn across it.
- With a smaller host, the night keeps its quiet valley and its few low fires, and the closing line of the scene with Aldric was adjusted to fit both versions.
Fixes
- The Royal Palace could stay locked for the whole game: it only opened if you chose to investigate Caspar after finding the shadow-treated crates in the warehouse. Now it opens however you resolve Gregor's smuggling case (reporting it, investigating Caspar or burning the crates). Princess Elara, the palace stories and the court allies of Act 3 are no longer missed because of that one choice.
- Saves that had already finished Gregor's smuggling case without the palace now find it on the city map.
Saves
Your existing saves should keep working. If anything looks wrong, please tell us in the discussions.
Enjoy, and thank you for the support!
EDOBGames
