This update focuses on balance improvements, a new Challenge win streak leaderboard, and the first version of our localization support.
Guardian armor has been reduced across several unit lines to not make emblems redundant, as they reached their cap without emblems, while their HP and shields have been adjusted to compensate.
Bosses and elite encounters have also been made more challenging.
Militia has been reworked into Slayer, with the new Overwhelm ability and related changes.
Uncommon units are now more likely to appear in the shop, giving you more opportunities to build around them during a run.
A Challenge win streak leaderboard has also been added. See how long you can keep your streak going!
Localization is now available as work in progress for German, French, Spanish, Brazilian Portuguese, Polish, Russian, Simplified Chinese, Japanese, and Korean. If you speak one of these languages, join our Discord and help us improve the translations!
Full patch notes below.
New
Challenge win streak leaderboard
Added a fusion-available icon when you already own the other subclass and can fuse
Localization for German, French, Spanish, Brazilian Portuguese, Polish, Russian, Simplified Chinese, Japanese, and Korean. Work in progress. Join our Discord to help improve the translations.
New enemy: Alpha Bearman
Militia reworked into Slayer, with the new Overwhelm ability and related changes
Guardian Armor Pass
Guardian armor has been reduced across several unit lines to not make emblems redundant, as they reached their cap without emblems. HP, shields, and other values have been adjusted where needed. Selected changes are listed below.
Guard / Holdfast
Armor 26 → 8 (T2 Holdfast DR 80 → 62)
HP 480 → 600
Shieldbearer / Bastion & Warden (shared T2)
T2 armor 27 → 16 on both subclasses
Rampart: armor 28 → 8, shield 380 → 480 (DR 93 → 62)
Bulwark: armor 23 → 6, shield 560 → 650 (DR 93 → 60)
Bashlord: armor 23 → 8 (DR 90 → 62)
Enforcer: armor 25 → 8 (DR 90 → 62)
Justiciar
Subclass armor 20 → 12; T2 armor 25 → 16
Aegis: armor 20 → 8, formation armor 15 → 8, shield 120 → 180 (DR 85 → 56, 64 with formation)
Banner: armor 15 → 8 (DR 85 → 56, 61 with formation)
High Paladin / Dreadknight / Goliath
Oathkeeper armor 20 → 12 (DR 67 → 59)
Lightbringer heal armor +20 → +10, now 1 stack maximum
Reaper armor 15 → 8 (DR 67 → 60)
Ironclad armor 21 → 8 (DR 71 → 58)
Other Balance Changes
Shieldwall: max HP converted to shield 10 → 15
Cleric Confessor: percentage-based heal removed and heal path retuned
Marksman Deadeye buffed
Goliath: Move 100 → 110; Earthsplitter T0 cleave 20% → 40%, radius 40 → 55; attack speed 0.45 → ~0.55
Mystic emblem buffs/adjustments
Armor Increase emblem 10 → 15
Improved subclass and ascension descriptions
Shop unit rarity odds adjusted to 65 / 30 / 5 from previous 70 / 25 / 5.
Enemies
Orc boss: +0.2 attack speed, +2500 HP, +3 armor. Final boss squad units have also been increased significantly.
Alpha Bearman added; elite Bearman encounter buffed
Slime King evasion 0.1 → 0.5
Skeleton boss: ATK 250 → 400, HP 2500 → 3000, crit 0.05 → 0.1
Bats evasion 0.5 → 0.3
Orcling squad costs more points