Everything good, my gelatinous friends?! Mr. Jello has been thinking hard about the player experience and decided to focus on making the game more responsive to player actions, while also helping people understand what makes the game fun.
Board
The Susport cartridge now costs 25 Jellocoins
The Molotov cartridge now costs 12 Jellocoins
The D10 cartridge now costs 12 Jellocoins
The Surprise Gift Giveaway now awards 10 coins or deals 15 damage
An old card upgrade system has been disabled; it might return in the future, perhaps in a different form
Minigames
Catch-a-Pong duration reduced to 90 seconds
After a certain amount of time, the player in last place in Catch-a-Pong now receives a shield upon respawning
The Catch-a-Pong map is now larger
Catch-a-Pong players now grow slightly in size when scoring
JelloControl time limit reduced to 120 seconds (note that this minigame can end earlier)
Sort'n'Store duration increased to 60 seconds
Bonk Heights duration reduced to 90 seconds
Pakuferno duration increased to 90 seconds
Quality of Life
Sort'n'Store: Modified for better clarity regarding what is happening
JelloControl: Now the Projectiles pass straight through the wall
Bonk Heights: changed the position of the score indicator
Lights for the Requiem: Improved the visual indicator for when to press the button
Cakewalk: Improved the visual indicator for the horn
Soulbeats: Improved visual beat identification
Wizard Minigames: Added a visual effect for charged shots
Lie Detector: Added sound effects, fluid motion effects, and highlighting for current events
More translations added to the game
Pakuferno now displays score indicators for actions
The final round is now announced in the turn-switch text
Flappy Bros: characters now flash white when punched and the sun+background react better to that
Adjusted the layering of the Whac a Mole, Shield, and player icon for better visibility
Added a movement indicator to SUSport, as well as camera locking to prevent confusion
Surprise Gift Giveaway space text is now better laid out
Added text for reconnection status
Added screen shake to most minigames
Bugs
Flappy Bros: characters no longer inconsistently become giant
Quickcharge Quarrel: Cubes no longer randomly jump into combat before reaching the target position
Bot cartridges can no longer be used by the host in the mode online
Bonk Height: Score is no longer multiplied by the number of online players
Buying a D10 die item while in the shop using the Scroll of Town Portal item no longer consumes the D10 as if it were the Town Portal Scroll.
Fixed a bug where cards would visually swap places but retain incorrect effects
Pakuferno: Removed continuous synchronization of unnecessary data that was destroying the minigame's performance
Fixed an issue where the screen wouldn't darken the water on the board when objects were in focus
Known critical bugs
Solutions have been applied and tested for the following bugs, though it is uncertain if they are fully resolved due to a lack of extreme testing environments:
Starting or reconnecting to a game sometimes fails; chances are higher with 4 players and/or setups with vastly different performance capabilities
The match lobby may encounter issues if players join and leave, especially if they were already in the lobby. (Currently, it is best to recreate the lobby if this happens)
Current development priorities
We are maintaining our priorities but shifting our approach: we will soon release the game as a DEMO. To that end, we are focusing entirely on fixing and polishing existing content before adding anything new. The goal is to attract new players via the demo format—which is better for grabbing attention—while ensuring the build is completely stable.
Speed up the bots and prevent issues with them on the board
Extensive polishing of current content
POST-DEMO:
Expand the board
Improve the board gameplay loop with new cards and tiles
If you’ve read this far and aren't sure how to join the playtest, simply visit our Steam page; at the bottom, you'll find the option to claim access to our game's open playtest for free!
Gather your friends and hunt some Jellos. If you have any wild ideas, feel free to reach out via our Discord!

