general:
- physics entirely rewritten, feels mostly the same as before
- uses custom collision logic where the player is now interpreted as a point. you can press H to see how things are working under the hood
- physics now detects when you are trying to mantle onto a block from the side and gives you a boost to make it up the ledge
- old jank one-block-gap detection has been removed in favor of the new system that detects exactly when you move off of an edge in the middle of a frame
- old block-drawing-on-top-of-yourself-is-grey system is redundant and has been removed. now you just fall out of whatever solid you were on top of
- with new physics comes new replays, which run based on a combination of input and position/velocity data. replays are of higher quality and at only 10% the size of old replays, making online ghost storage much more feasible!
- implementation details make this a bit harder to integrate with snake mode, so snake will be using old physics for the time being
- buffer jump goes from 0.04 seconds to 0.06 seconds.
- arrow rects go from 20 blocks max to 40 block max
- oh also there's an option for vsync in the settings menu now
shift:
- you can now watch other people's replays!!!! the leaderboards are empty right now though.....
- we took the opportunity of a leaderboard reset to change a bunch of levels. moved around some difficulties as well. some new levels made it in the meanwhile too.
bugfixes:
- minimap is no longer transparent by defaut
- fixed minimap trail afterimage
- fixed bug when drawing large arrow rects
- fixed spawnpoint getting reset when placing stuff behind a flag
- you can no longer place blocks ontop of stars in spikepuzzle
