Patch 0.1.5.2 Card-Hand UI Overhaul
New UI: Card-Hand Navigation
The old hamburger dropdown menu has been replaced with a brand-new card-hand system at the bottom of the screen. All your actions are now displayed as fanned cards -just like holding a hand of cards in a roguelike.
- 7 action cards fanned across the bottom: Upgrade, Shop, Forge, Chest, Slots, Ranks, and Events
- Hover to lift -cards smoothly rise when you mouse over them
- Click to open -each card toggles its panel, click again to close
- Yellow star indicators -new/unvisited cards show a * in the corner until you click them for the first time
- Chest badge -the Chest card shows a red count badge when you have pending chests
- Greyed-out cards -locked features (like Slots before ascension) appear dimmed
- Wave progress strip -a small progress bar sits above the cards showing your run progress through rooms
Redesigned Top HUD
The top of the screen has been cleaned up into a single sleek bar.
- HP bar with label and numeric readout on the left
- XP bar with level display stacked below HP
- Wave number displayed large and centered
- Score shown below the wave number
- Speed indicator next to the wave text
- Gold and Ascension Coins with colored icons on the right
- Minimap moved just below the top bar for cleaner layout
Quality of Life
- Upgrades no longer pause the game -buy upgrades while the battle rages on
- Removed old standalone chest icon and forge button -everything is accessed through the card hand now
- Cleaner overall layout with more screen space for gameplay
