Source: Steam Community (opens in a new tab)
New Features
- Routes can now have several ships.
- Added Durability grades, which fall as ships age.
- Added cabotage rules and the Cabotage Helper.
- Added nine ports and four shipyards.
- Added the Contracts menu. Fulfilments are now called contracts.
- Added Port Groups.
- Added contract offers from carriers and the Supply route rule.
- Added late fees for contracts.
- Added the Operations panel.
- Added the Repair route rule.
- Added Game Mode options to New Game.
- Added Russia as a Hard starting region.
- Added six shipbuilders.
- Added an Index to the pause menu.
- Added Class and Builder cards.
- Added an Unassigned tab to the Fleet menu.
- The Fleet and Routes menus can now be resized.
- Added a Supply Blocked notification.
- Added a Contract Offers guide.
- Added sorting to the shipyard’s Used tab.
Changes
- Competitors now replace worn-out ships and close losing routes.
- Competitor ships are now sized to their routes’ cargo.
- Competitors now follow cabotage rules.
- Subsidiaries now retire worn-out ships.
- Ship prices now follow size, Efficiency and Durability.
- Used ships are now priced by their remaining Durability.
- Larger ships now take longer to build.
- MDO and LNG conversions now raise Efficiency, and icebreakers lower it.
- Game Mode replaces Skip Tutorial and Unlock All Licenses.
- Contracts now run in 2 or 4 week windows.
- Companies can now hold up to 150 contracts.
- The Depots button moved above the minimap.
- The Network Partnerships lesson now teaches contracts.
- The Port Licenses lesson now suggests a license for each start.
- Recursive Onwards Ports now also loads cargo waiting at the depot’s port.
- Anchorage and Nuuk are now open all year, and the White Sea freezes in winter.
- Several starting regions now have different countries, cash, ships or flags.
- Suez & Red Sea is no longer a starting region.
- Newport News and Gladstone now sell ships from more builders.
- Guadeloupe and Martinique are no longer ship registries.
- Updated the flags, bans and reputation needs of several licenses.
- The Flag Registry now lists each registry’s port groups.
- Saves from version 1.0 are now converted to 1.1 when loaded.
- The Load Game screen now shows each save’s release.
- Improved performance in large fleets, menus and the Missions panel.
- Reduced memory use.
- Saving no longer freezes the screen.
Fixes
- Fixed a launch crash on some Linux computers with two graphics cards.
- Fixed a Load queued while paused being lost when the ship departed.
- Fixed missing sea routes between some ports.
- Fixed manual routes getting stuck calculating.
- Fixed Depart doing nothing for ships waiting for repairs.
- Fixed the route editor’s ship list running off the screen.
- Fixed Duplicate losing a route’s avoided canals.
- Fixed Routes menu tooltips stopping after a dialog opened.
- Fixed ships resuming old manual voyages after leaving a route.
- Fixed Fleet menu clicks selecting ships beneath it.
- Fixed port cargo chart highlights vanishing during transfers.
- Fixed jumpy scrolling ship names in the port panel.
- Fixed ocean currents fading in polar seas.
- Fixed some competitor ships staying in port.
- Fixed repainted ships losing detail.