Automation
Auto-Upgrade now works with auto-start rounds
Auto-Upgrade should buy everything* now (except what it specifically says it doesn't buy)
Auto-Upgrade now has a targeting system where you can choose which tabs you want to prioritize
Auto-Upgrade has a speed upgrade, which increases speed in the shop
There is now an Auto-EMP upgrade
There is now an Auto-Active Cards upgrade
Expeditions
Expeditions now return after a given number of rounds instead of time, and you accumulate 1 round per minute offline, which can be held in a bank
Rewards of expeditions scale with how many prestiges of each tier you have
Each slot has its own special bonus
Points: chance for Stacking +1% points bonus, up to x1.75
Feathers: chance for free plume tier-up
Beaks: chance of 3 free card draws
Steel: chance of gun mastery progress for your least-mastered gun
Basic predators pay out less feathers on feather expeditions
Predators
Stances are cheaper, and have their own signature
Heavy has Shockwave Bite, each eat sends out a small damaging shockwave
Swift (renamed to Nimble) Nimble has Momentum, each eat grants +8% speed for 3s, stacking to +40%
Pack has Pack Tactics, preds within 100px of each other get +25% damage and eat radius
Brute now has better targeting, and now emits a charging shockwave that damages within 90px
Swarm Packs now hunt together better
Blaster has 30% faster reload and 35% faster projectiles
Zombie has +30% eat radius and +15% speed
Interceptor Afterburner now fatigues after 20 kills for 1 second
Predator separation is weaker when chasing a boid, and weaker overall
Manual controller now gives a +25% speed and +35% eat radius buff to that pred
Guns
Gun mastery is now on a sqrt curve, get mastery bonuses faster
You can now see mastery in the HUD as well
Machine gun targets different boids with each burst now
EMP has its cooldown reduced, stun increased, and can now make antimatter boids vulnerable to guns
Boids
Boid max HP now also multiplies feather/beak/steel drops, instead of just points
Shiny boids now get HP
Antimatter boids now have a harvest upgrade, which makes them drop a feather and a beak
On hover, boids will pop up an explainer
Hovering a family will show which boids contribute to it
Hold shift/ctrl to buy 5x/Max of a boid. or to allocate 5x/Max at a time
Points Interest pays 5% of previous round income now instead of points balance
Cards
Updated card text
Combo Bond cards now are gated by steel prestige
Diamond Speciality Card is 3x rarer before steel prestige
Fixed Boid cards being able to freeze boids by implementing a speed floor
Fixed Slow Zone card
Foils should stay equipped when a sygil is cast
Contracts/Challenges/Sygils
Increased many contract rewards to be more in line with Increased Boid Presence
Boid Ninja Warrior challenge reward increased to 10k feathers, 2k beaks, 1k steel
Pick of the Nest now also displays challenge descs
Feather prestige keeps the best pts/round instead of just using the previous round
What Weighs More scales with the number of sygils cast, +2k per
R sygil now doubles banked offline rounds
Sygil cards are a bit larger to fit description
Plumes/Interface
Keen has been nerfed by a sqrt
Vigilant has been replaced by Savage, which gives +% damage
There is now an abort button which you can hold to give up on a round
There is an info button in the shop to take you directly to the info page
Pack instinct now says what frenzy does
Stats page has been updated with more stats, counting from this update
Misc
Skeleton Crew can no longer wipe out all of your predators if you have some on an expedition
The Owl's speed now updates live in the HUD
Beak prestige progress bar resets properly
Boid Count cannot be bought once you are at boid cap
Steel Trap no longer kills antimatter boids
Night Shift Contract removed
That's all of it, I'm starting grad school soon so I'm going to be very busy. Thanks for all the feedback folks!
