Race
- Added an animated jockey on the horse.
- Added new calculations for distance from track borders, corners and straights.
- Implemented an initial decision-making AI to manage when horses move outward or inward on the track, while preserving a more chaotic and natural race flow.
- Added work-in-progress race UI:
- Initial leaderboard.
- Final leaderboard.
- In-game UI is still temporary/debug.
Demo and Game Flow
- Prepared the demo version of the game.
- Demo mode currently allows players to play only one consecutive year.
- Fixed bugs related to skip day.
- Fixed several issues on horse cards.
Race Entries and Transactions
- Partially implemented race entry transactions.
- Entry advances are currently paid, while the main payment on race day is still missing.
Settings
- Implemented saving and loading of settings.
- The first loading pass still has some behaviors that need refinement.
- Added and verified:
- Music volume.
- UI volume.
- Language.
- Added graphics settings that still need to be verified in a build:
- V-Sync.
- Resolution.
- Scalability.
- Frame rate.
- Shadow quality.
- Added the APPLY button flow for settings, currently tested only on resolution.
- Other settings are still applied immediately when changed.
Auctions
- Worked on the auction flow.
- Removed auto bid.
- Changed bid percentage from 0.05 to 0.07 of the horse’s starting price, making auctions slightly faster.
- Added the horse details screen in the pre-auction phase.
- Improved on-screen variable display.
- Added simplified formatting for economic values.
- Adjusted several elements in the horse details screen.
- Added potential values display for all horse variables.
Save System
- Added training values to the save system.
- Sponsors are not saved yet in the game save.
UX and Interface
- Fixed several bugs and UX adjustments.
- Swapped warning buttons.
- Added green color to the confirmation button for better clarity.
- Added sponsor selection by directly clicking on the sponsor slot.
- Sponsor selection still has some bugs.
