Next Fest Response
So far, Next Fest has been great, and I've really been enjoying seeing people interact with my demo. I've also gotten a lot of great feedback (and bug discoveries), some of which I've even managed to use in these small patches I've been releasing. Don't worry if your feedback hasn't been addressed yet, I'm definitely getting round to it but there is only one of me!
Patch Notes
Improved player bullet code so lag related to projectile spam should be massively decreased, use your full-auto bouncing shotguns all you want now!
Enhanced player visual effects
More detailed boost trail
Embers when firing weapons
Afterimage when dashing
Brand new visuals for the Loathsum Putrescites, giving them a far creepier look than their previous (sausage) design
Fixed issue with Putrescites segments splitting apart
Fixed nameless Fungal Depths zone from appearing
Various minor bug fixes
