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Version 0.18.0
A polish and onboarding release: a guided new player journey, full desktop support, a new Miner ability, a new stage, and a big upgrade cleanup.
New: A Smoother Start
- The old man now guides new players through the opening tutorials in the garden.
- Added a controls primer that shows how to play on your platform, with framed panels and key art for touch and for keyboard and mouse.
- A guiding glow now nudges you from your first upgrade through your first battle, shop visit, and forge craft.
- Tutorial pacing reworked: garden first, then upgrades, with gentler early enemies and clearer dialog.
New: Built for Desktop
- Custom pixel art mouse cursors, with a clickable reticle that lights up over buttons, cards, NPCs, collectibles, and world objects.
- Fullscreen toggle, with a settings checkbox and an F11 hotkey.
- Exit Game button on the main menu.
- Auto aim now defaults off on desktop, so you can aim with the mouse.
New: Oil Vial (Miner)
- Throw a vial that bursts into a pool of oil, slowing every enemy caught inside.
- Ignite the oil using explosives to set them ablaze, stacking burn damage over time.
New Stage: Gnawgrass Steppe
- A new stage in the early progression, unlocked after Rat Alley.
- Introduces the Pesky Mole, which pelts you with rocks from range.
Upgrade Tree
- Visual rework: section labels and clearer node states for locked, affordable, and maxed upgrades.
Miner
- Leftover ores are now pulled to you and auto mined when a stage ends.
- Auto aim no longer wastes shots on ores while enemies are still around.
Upgrades and Items
- A new Knight upgrade grants an extra sword swing, crafted from a new Raging Essence drop.
- A new garden upgrade raises the yield of every plant.
- New forest spirit upgrades.
- A stronger damage potion is now available earlier in your progression.
Interface
- "Stages" is now called "Battle" throughout the game.
- Smooth, synced progress bars in the garden, forge, and shop.
- Travel menu buttons now have icons.
Quality of Life
- Tap an enemy on the stage panel to see what it drops.
- Loot cards are cleaner, and you can tap one to see the item name.
- The stock panel "Reclaim" button is now labelled "Remove".
- The settings menu now scrolls.
Balance Changes
Upgrade Compression
- Ten long upgrades that ran to 50 levels are now 10 levels each. Many are also 2x to 4x cheaper overall, with smoother cost curves.
- Existing saves convert automatically.
Combat and Crafting
- Bigger base sword swing, reworked Axe Throw distance, and rebalanced early upgrade costs.
- Added a cheap early game anvil and reworked anvil unlock costs.
- Retuned garden costs and grow times.
Bug Fixes
- Fixed the inventory needing two Back taps to close.
- Fixed the Miner being unable to auto farm bosses.
- Fixed the shop capacity target and navigation around the new shop slot.
- Reduced per enemy work at high enemy counts for smoother battles.
