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Version 0.16.0
New: Home Scene
- The home is now a full 2D interactive scene instead of a static menu.
- Added chest and other decorative amenities.
New: Menagerie
- New scene where you can view all your pets and swap your active pet.
Pet System
- Pets now follow you around town.
Garden
- Garden spirits now keep working while you're away from the garden scene.
- New garden upgrades added and existing ones rebalanced.
Forge
- New emberling upgrades: max emberlings, spawn speed, and frostfire emberling spawn chance.
Crafting
- Replaced the anvil craft amount input with quick percentage buttons (25%, 50%, 75%, 100%).
- Shows the exact craft count below each button.
Mobile UX
- Added left-handed mode that mirrors the touch HUD.
Balance Changes
Armor Rework
- Armor now uses diminishing returns instead of flat damage reduction — light armor still helps noticeably, but stacking it gives progressively smaller gains rather than making you invincible.
- Moving to a new tier no longer feels like hitting a wall — damage taken scales more smoothly between tiers.
- Buffed armor upgrades and HP potion to compensate.
- Tougher enemies now punch through more of your armor, keeping late-game fights challenging even with high armor investment.
Verdant Seed
- Reworked effect: now spawns a Forest Spirit when consuming a Bountiful Spirit, filling your growth buff to max duration.
Stage System
- Best run is now auto-saved.
- Added "Play Again" button on stage-cleared screen.
- Added "Retry" button on stage-failed screen.
- "Back To Town" renamed to "Stage Selection" for clarity.
Artifacts
- Reordered artifact tiers: Verdant Seed is now the first Tier 1 artifact.
Bug Fixes
- Fixed collision on hidden garden plots.
- Added player collision to anvils.
