Two updates rolled into one: a new zoom feature and a quest reward balance pass.
New: UI Zoom Controls
You'll find a new magnifying glass button in the top-left header, right next to the version notes icon. Click it to open a zoom panel with 8 presets:
- 0.5x / 0.67x -- Shrink the UI for high-DPI displays or ultrawide monitors where Windows scaling makes everything too large
- Normal -- Default 1x scale
- 1.5x through 4x -- Scale the UI up for large monitors, TV setups, or anyone who wants bigger text and icons
Your zoom preference is saved automatically and persists between sessions.
Balance: Quest XP Rewards
Due to some timely feedback, I reworked how timed and side quests calculate XP rewards. Previously, quest XP used a flat base value multiplied by your tier -- this meant early-game quests could grant 8+ levels in one shot, while late-game quests gave almost nothing.
What changed:
- Timed Quests now always grant roughly 1.5 levels' worth of XP for your current skill level, no matter where you are in progression.
- Side Quests now grant roughly 25% of a level's worth of XP, scaled the same way.
- Gold rewards are unchanged.
This means quest rewards stay meaningful from start to finish -- no more feast-or-famine XP spikes.
TL;DR & Full Changelog
- New: UI Zoom control with 8 presets (0.5x to 4x)
- Balance: Timed quest XP scales with current skill level (always ~1.5 levels)
- Balance: Side quest XP scales with current skill level (always ~0.25 levels)
Thanks for playing and for the feedback!
-- Visseron Games
