v2.8.1 - Timed Quest Hotfix
Hey everyone! Quick hotfix to squash some bugs we found in yesterday's Dynamic Timed Quest overhaul.
Bug Fixes
- Save File Bloat - Expired timed quests were sticking around in your save data forever instead of being cleaned up. Over long sessions this could cause gradual save file growth. Fixed - expired quests are now properly removed from both memory and your save.
- Missing Timed Quests - If the game tried to generate a timed quest but couldn't find a valid target for the chosen template (for example, a skill-based quest when your level didn't match any craftable items), the entire 2-hour generation window was wasted and you'd get nothing. The system now tries other templates before giving up, so you should always get a quest when one is due.
- Wrong Timer Display - The "Next event in" countdown on the Quest page was counting down to the next hour, but timed quests actually generate every 2 hours. The timer now shows the correct countdown.
- Visual Polish - Replaced several leftover placeholder icons on the Quest page with proper game icons (pin markers, XP indicators, item rewards, countdown timers, and the Feature Unlocks header).
If you notice anything else off with the timed quest system, let us know!
-- Visseron Games
