Hey everyone! This update brings a big batch of visual feedback improvements to combat, making dungeon encounters much more satisfying to watch and play.
New Features
- Hit Splats - You can now see the exact damage numbers for every auto-attack, floating above the HP bars as scrolling combat text. Works in both overworld combat and dungeon runs.
- Ability Hit Splats - Ability damage shows up as electric blue numbers, so you can instantly tell the difference between an auto-attack and an ability hit. Heal abilities show green numbers on the player side.
- Ability Activation Glow - Ability buttons now briefly flash when they fire, whether you trigger them manually or auto-mode activates them for you.
- AOE Pack Targeting - AOE abilities like Aether Flash now correctly damage ALL living enemies in the pack, not just the focused target. Splash damage!
- Rich Ability Tooltips - Hover over any ability button to see detailed info: effect type, STR scaling percentage, cooldown (with auto-mode penalty noted), trigger type, charge count, and live status (Ready, GCD, or cooldown remaining).
Improvements
- Ability cooldown progress bars now correctly track the actual cooldown duration. Previously in auto-mode, the bar would appear to start at 50% because it was using the base cooldown instead of the doubled auto-mode cooldown.
- Dungeon buff and debuff stat labels now use your class-specific terminology - for example, magic classes will see "Intelligence" instead of "Strength."
- Potion, brew, and food buff descriptions also now use class-contextual stat names for consistency.
- Tooltips no longer get stuck open when clicking action buttons. Finally, ikr :)
Balance
- Heal ability cooldowns doubled to reduce sustain in auto-mode.
- Speed slot consolidation: Speed bonuses moved exclusively to boots and bracers, removed from helms/body/legs/gloves
- Combat Stats panel: Attack speed now shown in seconds (e.g. 2.3s) with a full source breakdown tooltip
- Gear tooltip display: Speed shown as player-friendly "Speed points" instead of raw milliseconds
- Stat breakdown tooltips: Every combat stat now has a per-source contribution tooltip with class-contextual descriptions
Bug Fixes
- Fixed critical hit animations firing on the wrong ability instead of the one that actually triggered.
Thanks for playing! If you have feedback, drop it in the Steam Discussions or in Discord - your input directly shapes what gets built next.
