Hey everyone! Quick but impactful update today focused on inventory polish and bringing Animal Husbandry up to standard with the rest of the game.
Inventory Visual Overhaul
Every single item in the game now has a unique, thematic icon. We tracked down 97 items that were still showing the default cardboard box and gave each one a proper icon. Dungeon materials, animal products, arrows, essences, construction parts, and more. Your inventory should look a lot more readable at a glance now.
New Inventory Filter Tabs
Four new filter tabs have been added to the inventory:
Consumable - All potions, brews, and spirits in one place
Ammo - Arrows and essence vials grouped together
Scroll - Scrolls, parchments, and tomes
Essence - Raw essences used in crafting recipes
We also fixed several items that were incorrectly landing in "Misc." Hides and leather now appear under Cloth, hinges and clasps under Parts, and ammo classification now uses the item's actual ammo type instead of fragile name matching.
Animal Husbandry Task Standardization
Animal Husbandry tasks now use the exact same task card system as every other skill in the game. This means AH tasks now have:
Queue X and Queue All buttons (if you've prestiged)
Proper tool bonus display
Input validation - the Start button is disabled when you're missing materials
Consistent styling with every other skill page
Previously AH had its own hand-built task cards that had drifted out of sync. No more.
Crafting Level Fixes
Fixed several crafting tasks that unlocked before you could smelt their required materials:
Forge Chain Links and Forge Arcstone Nails - raised to Lv 18 (matches Arcstone Smelting)
Forge Aetherite Clasps - raised to Lv 30
Meld Zephyrite Ring - raised to Lv 40
As always, let us know if you run into any issues. Thanks for playing!
