A new update is now live for Visseron Idle Playtest testers. Here's what changed:
⚠️ Character reset highly recommended. Do so in the Profile page.
New: The buff bar now shows all active buffs and debuffs (potions, beers, spirits) in a single unified list — shrine boons and curses remain dungeon-run-only.
New: Buff bar icons are now full SVG icons instead of emojis — each buff type has a distinct icon (sword for attack, shield for defense, speedometer for task speed, book for XP, etc.).
New: Lapidary XP tasks added — Practice Stone (from stone, all levels), Low-Quality Gemstone and Semi-precious Gemstone tasks at mid-tier and high-tier minerals. No more grinding 100s of gems to level.
New: Inventory categories overhauled — new Animal, Familiar, Junk, and Parts categories. Walls and construction parts now grouped under Parts. Pets renamed to Familiars.
Fix: Alchemist's Edge quest dialog now correctly describes the actual reward potions (Dusty Tonic = +5% task speed, Mossfern Potion = +8% skilling XP) — no more references to non-existent items.
Fix: Alchemist's Edge quest now requires drinking 2 potions manually as an objective. Auto-Potion does NOT satisfy this requirement.
Fix: Shrine Knowledge quest reward replaced a non-existent item with Healing Draughts.
Fix: "Bitter Tonic" renamed to "Dusty Tonic" — matches its actual ingredient. Brew task and buff display name updated to match.
Fix: Quest intro dialog for The Alchemist's Edge now correctly references Greenleaf Sprigs.
Fix: Several combat stat icons and dungeon UI headers were displaying corrupted characters — now fixed.
Fix: Enemy loot tables referencing legacy item IDs updated to current canonical items.
Thank you for playing and for your feedback — every bug report and suggestion helps shape the game.
— Visseron Games
