New Game Systems
Player Progression: Added 15 levels, each unlocking new content to smooth the learning curve for more complex systems. Added run history, XP rewards, unlock tiers, and a post-run progression summary to support the new system.
Discoveries: Added post-run discoveries for newly found cards, Cheats, Relics, and Relic Combos.
Cheats: Renamed Spells to Cheats throughout the game, including rewards, shops, the compendium, icons, and audio paths.
Graphical Overhaul
We replaced ALL demo placeholder art and animations with final art!
Upgraded the battle backgrounds for every universe—Desperados, Mythia, Grid, and Strip—with layered animation and synchronized ambient effects.
Added or replaced art and animations for every enemy in the demo.
Added fully animated main-menu transitions and a quantum tunnel from the elevator to each room.
Added a dedicated Relic Combo reveal sequence with its own UI and sound.
Added the Exacties celebration.
Added and polished combat animations for Fireball, Thunderstrike, Chain Lightning, Shattering Cold, Divine Power, Bad Luck, Bluffwave, Bicycle, Broccoli Smoothie, Expose Them All, Limitless, and The Call of Deck.
Replaced the art for almost 100 cards.
Added visual feedback for enemy Poison, Marked, Shattering Cold, and Mind Virus effects.
Added 16:10 resolution support and refined the map and battle layouts for that aspect ratio.
New Content
Added the Create Your Own Luck event, plus the Clover Dice and Energy Dice Relics.
Added new or reworked cards, including Laser Eye, Magnetic Fist, Imitate, and Stalling.
Reworked Loaded card behavior so odd and even dice checks are more consistent.
Rebalanced rewards, shops, Quests, Gem drops, Cheat drops, card-upgrade timing, and treasure healing.
Other Improvements
Improved and expanded the game’s sound effects.
Improved card-compendium sorting and added Garbage cards to the compendium.
Expanded enemy dialogue across Acts 1 and 2 and added death dialogue.
Improved the consistency of localized card descriptions.
Improved loading and performance across the compendium, shops, Quest Events, Events, slots, treasure, quantum-tunnel battles, first-run transitions, audio, ambience playback, and texture compression.
Bug Fixes
Fixed all known bugs—too many to list individually.
