Update v0.005 — improvements since v0.004
This update focuses on making the game smoother, clearer, and more reliable across both the hub and active runs.
Main visible improvements in this cycle include:
- clearer character and roster management, with better stat and progression readability
- smoother Forge navigation and better mouse and controller support
- a more stable Incubator, Inventory, and Archive experience
- improved new game setup, onboarding, and tutorial flow
- more consistent combat behavior across classes and auto-attacks
- cleaner HUD prompts, camera feel, and in-run usability
- stronger save reliability and better overall Steam readiness
- broad quality-of-life fixes and stability improvements across the project
Characters, roster flow, and profile readability
- improved roster browsing, profile presentation, and character identity surfaces
- better stat readability, skill-card presentation, and progression explanations
- stronger piece-slot management and related action flows
- improved imprint inventory handling and more reliable selection behavior
- smoother first-paint layout and return behavior in the Characters view
- clearer footer hints and contextual action messaging
Forge and account progression polish
- better tree navigation with both controller and mouse input
- improved node selection clarity and adjacent-link behavior
- stronger stick-driven movement and less friction while exploring the tree
- more stable focus behavior and fewer interaction misfires
Incubator, Archive, Inventory, and egg-reveal polish
- improved egg-reveal presentation and overall Incubator stability
- fixes for reveal-related issues and smoother presentation flow
- better Inventory browsing and action selection behavior
- more reliable Archive navigation and detail presentation
- fewer cases where repeated visits or pop-ups leave the UI in a bad state
New game flow, onboarding, and tutorial reliability
- better first-paint behavior when opening the new game flow
- clearer class selection and name-prompt handling
- improved onboarding presentation and handoff into play
- fixes for tutorial-specific focus, UI refresh, and encounter stability issues
- smoother run preparation support before live combat begins
Combat, class offense, and ability behavior
- updates to class auto-attacks across projectile, fireball, cleric, boxer, warrior, and bouncing-shuriken setups
- better combat consistency and combo-related behavior
- improved projectile handling and overall combat reliability
- stronger support across player offense and class-specific combat flow
- refined visual and readability support for defensive and aura-style effects
Run HUD, controller prompts, camera, and pause support
- better controller input bindings and on-screen prompt resolution during runs
- improved HUD loadout summary and top-right status readability
- cleaner camera behavior during active play
- pause-menu and runtime UI improvements for more predictable mixed-input behavior
Progression resources, enemy cards, and content reliability
- better support and validation for enemy-card-related content
- improvements across progression catalogs and related gameplay definitions
- stronger content reliability for release-ready resource loading
- better groundwork for future build expression and content expansion
Save safety and Steam readiness
- stronger progression continuity and save-related safety behavior
- improved Steam Input support and platform reliability
- better safeguards for release-ready content and launch stability
- broader hardening to reduce unexpected failures and edge-case regressions
Stability, quality, and maintainability
- broader targeted coverage across hub screens, combat systems, runtime UI, and tutorial flows
- fixes for first-paint issues, popup return paths, and controller binding behavior
- continued cleanup to keep future changes safer and easier to maintain
- better error coverage and support for catching live issues faster during iteration
