Update v0.004 — improvements since v0.003
This update focuses on usability, stability, progression, and overall polish across the game.
Main visible improvements in this cycle include:
- a stronger and more polished Base Hub, with better navigation, readability, and flow across key meta screens
- improvements to Characters, Forge, Incubator, Inventory, Archive, and Expedition preparation
- cleaner mixed-input support for controller, keyboard, and mouse navigation
- better character stat, skill, module, and growth presentation
- broader combat and gameplay cleanup across abilities, status logic, progression, and enemy behavior
- a stronger run flow and reward loop, including clearer horde feedback and in-run improvements
- improved save reliability, profile safety, and progression persistence
- more complete Steam readiness, including groundwork for achievements, stats, and Steam Input
- broader quality-of-life and stability work to reduce regressions
Base Hub, navigation, and meta structure
- The Base Hub received a broad usability pass to make it easier to navigate, more stable on return visits, and more readable across multiple sections
- improved overall hub flow and section routing
- better presentation, contextual copy, footer hints, and transitions
- stronger controller-first navigation while preserving keyboard and mouse usability
- smoother handling for reentry, focus recovery, and top-level actions
Characters, roster, modules, skills, and stat readability
- improved character screen flow, roster browsing, detail panes, and stat readability
- better presentation of skills, skill cards, source breakdowns, and profile composition
- stronger growth, attribute, and progression popups
- improved piece-slot management, module actions, and inspector behavior
- tuning to make combat and progression data easier to understand during decision-making
Forge and account-level progression
- The Forge continued evolving into a more readable and reliable progression space
- clearer progression framing and more legible bonus presentation
- better tree navigation, node interactions, camera behavior, and zoom handling
- more robust overlay, points, and hint behavior
- targeted fixes to prevent the return of recently resolved input and visibility issues
Incubator, Archive, Inventory, and content presentation
- polished Incubator flow, banner presentation, reveal steps, and confirmation popups
- fewer cases where popups overflow, trap focus, or block important actions
- better layout behavior across reopening, tab changes, and repeated visits
- improved Inventory browsing and navigation for modules, mutagens, and related content
- Archive catalog and detail presentation refinements
Progression guidance and information surfaces
- clearer information panels and progression feedback across hub screens
- improved content presentation and readability
- better surfacing of progression-relevant information and guidance
- smoother behavior in information-heavy screens as more data is exposed
New game flow, onboarding, and run preparation
- improvements to the new game flow and character-setup presentation
- clearer stat layout and class-detail presentation during creation
- better controller map navigation and setup usability
- stronger handoff from setup into the hub and then into a run
- improved onboarding tutorial structure, overlays, and presentation
Combat, classes, abilities, and data consistency
- updates to combat math, source resolution, and runtime stat handling
- cleanup and tuning across active abilities, auto-attacks, and class combat data
- better organization and consistency across combat families and character identity
- balancing adjustments across enemy stats, traits, mutagens, and related progression definitions
- continued refinement of player progression and modular combat expression
- abilities touched in this span include projectile, fire, ice, lightning, and class-specific offensive tools
Run flow, horde systems, progression rewards, and HUD
- better horde feedback to communicate large-wave pressure and live combat state
- stronger reward handling, progression payout flow, and run persistence
- improvements to enemy pacing, spawn setup, loot pools, and progression behavior
- better onboarding overlay handling during live runs
- updates to HUD behavior, combo feedback, death-screen flow, minimap support, loading overlays, and pause-menu usability
- improved runtime UI behavior across common display sizes
Enemy cards, mutagens, socket rules, and progression resources
- added and adjusted modular-piece resources for heads, arms, torsos, and legs
- more authored content around mutagens and enemy-card definitions
- better groundwork for richer build expression, enemy modifiers, and slot-driven progression rules
Save system, profile compatibility, and progression integrity
- further improvements to save reliability and progression safety
- safer behavior under load failures, missing data, and compatibility mismatches
- better handling for onboarding state, Forge state, RNG behavior, and profile continuity
- continued emphasis on preserving progress and avoiding destructive fallback behavior
Steam readiness and platform support
- improved Steam readiness and controller support
- stronger groundwork for achievements, stats, and Steam Input
- safer platform behavior and more reliable launch conditions
- better release stability while preparing the game for broader distribution
Playtest feedback and live iteration support
- better support for tracking issues found during playtesting
- stronger iteration workflows for responding to live feedback
- smoother handling of follow-up fixes during active testing
Stability, quality, and maintainability
- broader stability coverage across hub, characters, Forge, Incubator, combat, save handling, and runtime UI
- targeted fixes for popups, skill cards, pause-menu inputs, stats layout, onboarding, save compatibility, and more
- continued cleanup to reduce repeated regressions and improve long-term maintainability
- additional support work to keep the project easier to update and more reliable over time
