Controller UI and Navigation Update
- Reworked controller navigation across hub menus and character screens.
- Fixed LT/RT navigation for main tabs and LB/RB navigation for subtabs.
- Standardized controller confirm/cancel behavior: A confirms and B goes back by default.
- Improved tutorial popup behavior so controller focus stays inside the popup instead of navigating the screen behind it.
- Added direct controller flow for Continue: saved runs can now be selected directly, with a confirmation popup before loading.
- Improved character screen navigation so, once inside Stats, controller movement stays inside the stat grid and moves stat by stat correctly.
- Added category switching inside Stats using D-Pad / right stick, reducing navigation friction.
- Refined character stats presentation and information panel for cleaner controller-first readability.
- Removed redundant and noisy stat info from the right detail panel.
- Reduced excessive highlight/glow intensity on focused cards for a cleaner selection state.
- Cleaned up leftover UI elements from previous screens that could remain visible incorrectly.
- Fixed several controller input issues that caused duplicated actions in New Game flows.
- Included layout and bounds fixes to reduce interface elements going off-screen during meta/UI flows.
