The street outside your building has been getting most of our attention this round, but the bigger changes are in how you move tenants in and how the staff are paid. And yes, your reports drove a good chunk of this one too. Here is what changed.
The street comes alive
Three new neighbors have opened up next door: Rewind Video with shelves of films and an old TV in the window, Gusto Pizza with striped awnings and a pizza oven you can see from the street, and Tea House with a yellow door and a cosy corner for tea.
Nine new building paint colours in the Upgrades construction tab, with the palette now arranged by colour.
Two new jazz tracks join the rotation while you manage the building.
All 24 tenants and Morty Gage now sign their rental agreements with their own handwritten signatures.
Moving in, without the guesswork
Hover a moving-in box to see a portrait of who is waiting inside, so you can tell the boxes apart before deciding where each one goes.
Hold a tenant over a flat and you now see what the move would do before you let go: both tenants who would swap and every neighbour who would notice show their happiness change. No more paying the moving cost just to find out.
The same works for boxes: hold one over an empty flat to see what that flat gives the new tenant and how the neighbours would take their arrival.
A tenant arriving in a new flat now shows their happiness change as they move in.
The rental agreement, trimmed down
You can now sign a tenant even when the building is full. Their box waits at the door until you free up or build a flat. Signing is only blocked once all three spots at the door are taken, and a red badge on the Sign button warns you before that happens. Hover it for the details.
A tenant waiting in a box pays no rent and their lease does not start until they move in. This also applies to tenants still on their way.
Leave someone at the door for three days and they give up. You get the deposit back, the agent's commission is gone, and a notification tells you.
The agreement itself is simpler: the tenant is listed by first name, the Payment Cycle line is gone (everyone pays daily, it never said anything else), the Early Termination Fee line is gone (you still see it, with any lawyer discount, when you go to evict), and money and dates now sit together under one Contract Terms heading with bigger figures.
Staff
Worker salaries are roughly halved across the board. Staff you already employ keep the salary they signed on for; new applicants come at the new rates.
A worker's happiness bonus now matches their pay. Level 1 always gives +1, level 2 gives +2 or +3, level 3 gives +4 or +5, and the better the bonus, the higher the salary. Before, salary and bonus were rolled separately, so a pricey hire could turn out weaker than a cheap one.
Security guards, porters and cleaners now say on their card how many building incidents they prevent.
Letting a staff member go is now free. It used to cost two weeks of their salary, which also meant swapping one cleaner for another quietly charged you on the way in.
Settings
Camera keys can be changed in Settings > Controls.
A new Keep Cursor in Window option stops the mouse leaving the game window.
A new Windowed option in Settings > Video. If you have more than one monitor, put the game in a window, drag it to the monitor you want, then switch back to fullscreen there.
A Delete Configurations button restores every setting to its default.
The game now follows the language you set for it in Steam.
The game now saves when you open the pause menu.
Fixed
Switching tenants in the estate agent panel no longer carries the previous tenant's signature onto someone else's contract.
The off-screen tenant alert badges no longer float on top of an open panel.
Settings > Video now shows the screen mode you are actually in. Changing it with Alt+Enter used to leave the setting stuck on the old one.
Elevator events no longer turn up in a building that has no elevator.
Skipping the tutorial no longer leaves you with an empty estate agent on your first day. A first candidate is waiting either way.
The alert bubble now only appears when something is actually waiting for you, not for a passing bad mood you cannot clear.
Delayed event results no longer name the tenant as "{target}". The kitchen renovation was the one you could run into.
The happiness arrow no longer slides off the end of the bar in the tenant list, long tenant names stay inside their name plate in event windows, and long event choices wrap onto a second line instead of running outside their button.
Keep them coming. Tell us what you think on the Steam discussion forum or on our Discord. We read everything.
