Added
legacy perks: every class and pet form you've discovered now becomes a perk for later worlds. When you begin a new journey, a pack shows what you've unlocked and you pick perks for your slots. They last until your next journey. The Elder also adds a Dungeon Core to the seal's reward: offer it to the Soulstone for an Echo, and spend Echoes on extra slots, more cards to pick from, or a redraw.
words before battle: the quest bosses on floors 5, 10 and 20 now have something to say before the fight. Click through their lines or skip straight to battle. The game waits while you read.
your pet keeps fighting when you're knocked out, so it can go on clearing the floor while you recover. Before, going down called off its battle too.
Swiftshot hits harder with ranged weapons: ×1.35 damage (was ×1.25)
pets grow a bit slower in combat: +0.4 damage per level (was +0.5), +2.5 HP (was +3) and a little less attack speed. Named pets get +5% damage and HP. Pets in existing saves are rescaled when you load.
plainer wording on several story cards and lines, in every language: the transcend hint, the pet diet advice, the Elder and a few more
Fixed
the injured animal from your first fight could vanish after you saved and reloaded, leaving its quest stuck and no other enemies turning up. Saves caught by this get the animal back when you load.
the recipe search box didn't take typing, and outside English it couldn't find recipes by the names on screen
the Unequip button's label was invisible on dark themes
enemy cards showed a third of the real time between attacks. The number is right now; enemies fight exactly as before.
the dungeon card's recovery countdown started from 60s, though recovery takes 45s
the dungeon card's fight countdown left out the bonus seconds from dungeon-time badges
closing the game on the prestige screen sent you back to your last save from before the portal. It now picks up where you left off, perk draft included.
