We have a Steam page! This is real now.

I'm not here to announce a launch. The game isn't ready for that yet. But the Steam page is live, and that feels like a milestone worth sharing.
I'm one person. I started with zero game dev experience. No team, no studio, no budget. Just an idea I couldn't shake: what if you could run your own game store, starting in the late '90s, and live through every console generation?
So I started building it.
What's already working
🎮 Hands-on retail - Stock shelves, scan items, count change, inspect trade-ins. Every sale is physical.
📅 Five console eras - Start in the cartridge age and work through generations of era-authentic consoles and culture
🛒 25+ parody game titles - Love letters to the franchises you grew up with. You'll recognize every one.
👤 Customers with personality - Collectors, bargain hunters, clueless parents, demo-station kids. Seven types.
🏗️ Full store customization - Walls, floors, shelves, display cases, posters. Build the store you remember.
🎉 Dynamic events - Black Friday chaos, midnight launches, holiday rushes, summer droughts
Where we're at
The game is in beta. The core loop works, but there are rough edges everywhere. I'm not hiding that. There's no release date yet. This is me opening the door early and saying: come watch me build this thing.
What wishlisting actually does
It costs nothing. No purchase, no pre-order, no commitment. One click tells Steam's algorithm that a real person cares about this game. For a solo dev with no marketing budget, that's the difference between being seen and being invisible.
Want to actually shape the game?
I'm building this in public on Discord. Feature votes, dev updates, bug reports, dumb ideas at 2am. You're not just watching. You're part of this.
This is the very beginning. Thanks for being here for it.

