//PTCH
//NOTE
-0.1.3-
We’re starting today a new phase of playtests with version 0.1.3 bringing some new things to lunr.rdio.taxi. To test the new features, we’re gonna start accepting more and more players to the playtest until we eventually make it fully open for a few days just before we release the demo.

[GHST]
lunr.rdio.taxi is gonna start having some online features and indirect player competition. The game sends a copy of your run to the server, whether or not you managed to finish the track, with the path your ship took and how many points you scored. With each new run, you configure a group of ghosts that scored a little more and a little less than your average on that track to race against.
Ghosts will run in front of you when they’re scoring more and behind you when scoring less. Compare your skill with other pilots or race against your previous runs and overtake other ships by scoring more than them.
You can configure the filter the game uses to choose the ghosts that run with you on the LUNR app with. Choose to run against your own ghosts or players from all over the world and adjust the scoring distance between the fastest and the slowest ghost.

[HOLE]
The characters from lunr.rdio.taxi don’t spend their entire time drifting through interplanetary roadways, they also waste their time posting crap on the internet. As you unlock new tracks, the internal time of the story moves forward and the inhabitants of the Solar System post their impulsive thoughts on ✱hole, the attention hole on COMPUTA’s desktop.
Scroll the ✱hole timeline between playing tracks at your own pace, to check what’s happening while you’re drifting through space.
Would you visit your best friend’s ✱hole?
[CRSH]
We tried to solve a really frustrating crash that happens occasionally when you exit levels, but we can only know for certain if it worked by playing the game a lot to see if it happens again, so we’re counting on the players for this and remember, send feedback through the form at lunr.rdio.taxi/fdbk-en !
