Hey everyone!
Thank you for every review, bug report and refund note since launch. We read them all, and your feedback helped shape update 1.0.1.
Fixes
Fixed a crash when quitting the game.
Fixed brief freezes every few seconds during combat. The game no longer saves while you are fighting.
Demon Castle now loads its proper platform layout instead of a plain fallback arena.
Balance
All characters now move 11% faster.
Senior Frog: Movement penalty reduced from -40% to -20%. Armor increased from -4 to 0.
Smoke Gun: Damage increased from 3 to 6.
Flying Dagger: Damage increased from 6 to 8.
Your starting weapon no longer increases enemy HP by 12%.
Taking contact damage from several enemies at once now deals at most 1.5x the damage of the strongest enemy touching you.
Golems now start appearing in wave 6.
Goblin King: His heavy swing now only hits within his axe’s actual reach.
Quartz: Its crystal volley locks its aim at the start of the wind-up, hits once instead of up to three times, and now displays a danger circle.
Quartz and Thwack: Lunge hitboxes now match the reach of their clubs.
Aegis Shield: Dome radius reduced from 2.0 to 1.7. The dome is now slightly transparent.
Wayfarer Warden race: Time limit increased from 16 to 22 seconds.
Known Issue
We are still tracking down a rare mid-run crash affecting some PCs. If it happens to you, please let us know on the Steam forums. Your reports help a lot.
See you in the arena!
