Hey there,
I'm proud to announce another huge step towards Early Access.
With the Companions Update, you no longer have to travel on your own.
See full changes below.
0.2 (Companions Update)
New Features:
Companions
Add people to your party, pay their wages and they’ll help you however they can. For example:
Increase carry capacity
Join battle
Become the party's main trader, diplomat, etc. (see below for more information)
At this moment, 9 characters have been added to the pool, each fief holds three of them
Be careful! Dead companions cannot be revived!
Some of them have their own unique equipment, which can’t be unequipped or replaced
The maximum number of companions in a party is (1 + Eloquence / 2) rounded down
Some talents (Leadership, Herbalism, Motivation) are added to the party total talent value and therefore increase their effects depending on the total value
For other talents (Travelling, Logistics, Bartering, Persuasion, Diplomacy) only the highest level is taken into account for calculation purposes
This information is displayed in the Party Menu
Level Up!
You were able to gain experience in battle before, now you can actually level up
Gain talent points depending on your Intelligence (and other bonuses)
Distribute them however you like (note that you can’t increase a Talent’s level beyond their max level, which depend on certain Attributes)
Every fifth level up, you gain an Attribute point
New Combat Features:
“Motivation” now increases weapon damage and defense bonus (factor: (PartyMotivation / 1000) +1)
Companions can now be added to your Combat Party and fight alongside you
When there’s only one enemy/ally left, your attack/defend action will choose the last target automatically
Added an “All Defend” button that sets everyone to defend themselves
Added an “All Attack” button that sets everyone to attack a random enemy (will add a “smarter” option later)
Critical hits will be highlighted (yellow for player party, red for enemies)
Attributes:
Changed “Elegance” to “Eloquence”
Talents:
Logistics has been implemented and increases both movement speed and carry capacity by ((Logistics / 300) + 1) and ((Logistics / 100) + 1) respectively
Renamed “Skill Points (SP)” to “Talent Points (TP)”
QoL:
Added hotkeys (shift, ctrl) to increase the number of items to add/subtract from the current one at the Marketplace (will add a “get max amount” function later)
A message now displays when healing your party at the Medicus
UI:
Changed the appearance of some UI elements (buttons, colors, etc.)
Changed the font to a more readable one (will add the old one as an option later)
When an event is resolved, there will be additional text to understand how it was resolved
Added a banner to replace the black circle that displays your current position on the map (will be made customizable later)
Added some more icons for weapons
Woods are now slightly less opaque while moving through them
UX:
Added the Main Theme of the game (plays almost all the time, apart from battle)
Added a battle Theme, which will play during battles (who would have thought?)
Added a Preferences menu where you can mute the soundtrack and/or set the volume
Replaced the default cursor with a gauntlet (wow, so original)
When creating a character, the “confirm” button will display, if anything has been left out (name, life choices and/or points)
Added a Fiefs Menu, that displays additional information about Fiefs
Can’t type “0” into the Marketplace input field
Bug Fixes:
Fixed a bug where having 0 gold would remove the “Gold” item and therefore not updating your current gold amount properly
Prices are now properly (but not optimally) calculated
The Weapons and Armor menu UI now properly updates after equipping/unequipping items
Fixed a bug where Life Choice bonuses weren’t persistent
When loading the game during the game (not at the start), your position wasn’t reset
