Hey everyone,
Today’s release mainly includes a lot of UI fixes to make things easier for the player to understand what is going on in the scene.
NPCs progress bar now has text explaining what they are working on
Attention Icons now have text that explains what they want the player to do when they are clicked on.
There is now an option to “Shutdown” infrastructure.
Clicking on Infrastructure instead of the detail view showing up as a sidebar there will be a really succinct version of that information that shows up above the infrastructure that was selected.
Reward’s now have a tool tip that will pop up giving you more detail on what stat is being modified, by how much, and what the stat actually affects.
A glitch that causes the tutorial to brick the game was fixed.
A bug that prevented the NPCs from gaining experience from some tasks was fixed.
What's next?
I am working on giving you a bit more backstory to setup what is happening. It’s funny, my technical friends all immediately pick up on what is going on but the average player may have never worked in tech so I need to paint a picture for them as to what is happening and why they should care.
This is easier said than done so if anyone has any ideas leave a commend or post in the discord. https://discord.com/invite/zUEacFT
Thanks for taking an interest in Tech Debt! I really do appreciate it.
~Cheers
Matt L AKA Schematical
