I have verified the mechanics for building, editing, and destroying structures in online mode.
So far, there appear to be no critical bugs.
During the demo gameplay, server CPU usage hovered around 5%.
I am a bit concerned about whether the system can keep up if a massive number of structures are destroyed all at once,
but I plan to make improvements moving forward.
Will this allow players from around the world to battle each other?
I am rushing to get everything ready for release.
Stay tuned.
