Hello Island Residents!
In this third update of our early access journey, we have made critical adjustments to enhance the technical stability of the game. Here are the highlights:
Performance: NPC systems (chickens, etc.) have been optimized with distance-based logic. Entities far from the player now enter "sleep mode," reducing CPU load and increasing the overall smoothness (FPS) of the game.
Shadows: Global shadow distances have been fixed to 150 meters to use system resources more efficiently while maintaining visual depth. This provides more stable performance in open areas.
Visuals: Resolved issues that caused water shaders in the main menu and in-game to disappear on certain graphics cards. Additionally, the anti-aliasing (FXAA) and persistent language/audio settings systems have been updated for a clearer and more stable visual experience.
Your feedback is very valuable to us. We continue to improve your adventure on the island!
Have fun!
