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Steel Seed | The New Update Is Out Now for Everyone!

Greetings, survivors!

The wait is over — the latest major Steel Seed update is now available to all players. First of all, we want to thank everyone who participated in the Open Beta and shared feedback with us. Your reports, suggestions, and impressions helped us identify issues, improve existing systems, and further polish the overall experience. Your support continues to play a huge role in the future of Steel Seed.

This update introduces a wide range of improvements across the game, including gameplay balancing, combat refinements, updated mechanics, environmental enhancements, quality-of-life additions, optimization work, and much more. You can find the full Change Log below.

And there’s one more thing — Steel Seed is currently available with a massive 50% discount as part of a Steam Daily Deal. This is your last chance to grab the game at this price before the promotion ends, so if you’ve been waiting to jump in, now is the perfect moment.

For those already exploring the underground facility, we’d love to hear your thoughts on the update. And if you enjoy the game, please consider leaving a Steam review — it helps us tremendously and supports the continued development of Steel Seed.

Thank you once again for your feedback, patience, and support.

See you in the shadows.

Full change Log:

New fixes:

  • Fixed an issue that could cause input delays when controlling the game with a controller.

  • Improved memory cleanup when loading levels.

  • Fixed an issue where holding a movement direction could allow heavy attacks to be performed repeatedly without a pause.

  • Added a video to the Help panel with information about armored enemies.

  • Fixed an issue where, in some cases, the game could crash while moving on elevators in the Biological level.

New Combat Update

  • Redesigned the melee combat system

  • Added a new Light Attack, increasing the maximum combo chain to five hits

  • Expanded combat combinations with the ability to integrate unique Heavy Attacks into Light Attack chains

  • Introduced two new strategic attacks to stun or push enemies away

  • Replaced the Heavy Combo with a devastating multi-charge Heavy Attack

  • Push-back functionality removed from Light Attacks and now limited to charged Heavy Attacks and end-of-combo Heavy Attacks

  • Reworked enemy encounters with updated enemy placement and aggressiveness

  • Complete rebalance of Zoe’s combat progression

  • Enemy aggressiveness now scales according to selected difficulty level

  • Implemented Strafe Mode while locking onto enemies

  • Added dodge support for Strafe Mode

  • Perfect Dodge can now be executed during rolls

  • Adjusted enemy health and stun values according to progression

  • Enemies now reward different amounts of Glitch depending on game progression

  • Enemies now correctly switch to search state if Zoe falls outside the map during combat

  • Introduced armored enemy types

Additional Combat & AI Improvements

  • Updated NPC task distribution system to reduce downtime between attacks

  • Improved attack permission logic for enemies unable to attack

  • QTE difficulty now scales with selected difficulty level

  • Reduced the number of active QTE button prompts

  • Zoe can now knock weakened enemies off ledges using charged Heavy Attacks

  • Enemies immediately enter combat if Zoe rushes toward them

  • Ranged enemies now attempt to maintain greater distance from Zoe

  • Improved retreat pathfinding stability in complex combat scenarios (work in progress)

  • Enemies may now counterattack after receiving rapid consecutive hits

  • Improved target prioritization toward Zoe over Koby

  • Enhanced enemy navigation stability in complex areas

Renewed Skill Tree

  • Added Combat Mastery upgrades

  • Reworked skill dependencies; unlocking skills now reveals their upgrades

  • Removed Damage+ upgrade and replaced it with Combat Mastery 1 & 2 for existing players

  • Split Koby Stun into separate Koby Stun and Koby Stun+ upgrades

  • Updated several Bullet Up, Ammo Up, Energy Up, and Tool challenges

  • Replaced all time-based challenges with UI-assisted counter challenges

  • Rebalanced skill costs

Skins

  • Introduced free Battlesuits for Zoe and Koby

  • Added Blade Skins unlocked through Combat Mastery upgrades

Bug Fixes

  • Fixed HDR black rectangle issue affecting Battlesuit previews

  • Fixed incorrect language display for Skin names in notifications

  • Fixed unnecessary Health Boost unlock notification

  • Fixed Logs menu opening before Shamyr completed dialogue

  • Fixed rare animation issues with Zoe’s legs after landing

  • Fixed Zoe occasionally becoming stuck in flying mode after respawning

  • Fixed gliding during Turret stealth kill animations

  • Fixed Photo Mode activation during cinematic skipping

  • Fixed stun damage not applying in Old Construction Chamber

  • Fixed missing bonus damage on certain headshots

  • Fixed Koby projectiles missing Turrets despite accurate aim

  • Fixed Power Node scripted sequence retriggering multiple times

  • Fixed Shield enemy attack interruptions and aggressiveness issues

  • Fixed enemy pathfinding recalculation loop near Zoe

  • Fixed rare close-range combat crashes

  • Fixed rare crashes related to explosive barrels

  • Fixed squad assignment conflicts that could lead to crashes

  • Improved slow-motion mode stability

  • Reduced risk of freezes and crashes after slow motion

  • Fixed scene transition issues while slow motion was active

  • Removed missing asset loading errors

  • Fixed invalid difficulty assignment crash

  • Improved synchronization between gamepad and keyboard/mouse controls

Other Improvements

  • Added “!” indicators for newly discovered skills, documents, and Battlesuits

  • Reworked enemy hit reaction animations

  • Improved placement of Zoe’s blade decals

  • Enhanced camera guidance during climbing sections

  • Replaced gamma tuning image with “S4VI” text

  • Light rework in the Oil Refinery Tower

  • Added sound feedback for Turret animations

  • Minor ending cinematic improvements

  • Minor checkpoint fixes

  • Minor dress-up fixes and enrichments

  • Minor collision fixes

  • Minor NavMesh fixes

  • Minor cinematic fixes

  • Minor text updates

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