It’s here. My first game finally has a playable demo — and honestly, I still can’t quite believe it.
The demo is a taste of the mechanics, not the full game. It covers half the map, includes a limited selection of artifacts and elite enemies, four unlockable technologies, and the divine path only reaches the Tribal Spirit tier. But it’s enough to give you a real feel for how the game plays: leading your tribe across the hex map, outrunning the glacier, managing hunger and the tribe’s aging, fighting beasts, and facing narrative events along the way.
The demo ends after three runs that reach row 15, or after nine runs in total — no matter how they end. Progress does not carry over to the full game.
A quick note on how the game came to be: originally, it looked completely different. Combat was occasional and automatic — mostly just clicking, with members being born and lost, until suddenly it was over. It was terribly boring. So I reworked the whole thing. What you can play now is a different game.
Give it a try and let me know what you think — honest feedback, including criticism, is exactly what I’m hoping for at this stage. And if the game catches your interest, adding it to your wishlist helps a solo developer like me more than you might think.
Thank you!
