So it’s out — the DEMO!
Or almost. In reality, it’s waiting for approval.
The Winter Hunts Us demo has an App ID, a build, a store page, and even the correct path to the .exe file — which, believe it or not, somehow turned out to be the hardest part.
For a few days, I kept feeling like I was only one hour away from being done. And then it kept moving. And moving. And moving.
Uploading to Steam ended up being the biggest pain. A demo has its own App ID, its own depots, its own checklist, and its own mysterious error states where the checklist claims a file doesn’t exist in the build — even though you can literally see it there with your own eyes.
But now it’s behind me.
I can finally put my feet up and calmly wait — right until release shows me all the things I failed to think through.
And in the meantime, of course, I’ll keep improving the main version.
With my feet up. :o)
See you on May 21. 🐺
