🔧 Update Notes
Rogue Skill Rework
Reworked the Poison system to spread to nearby enemies when a poisoned enemy is defeated
Reworked Poison Mist into a skill that enhances Poison stacks
Improved the mechanics of Mark and Assassinate
Poison Dagger
Cooldown resets upon defeating an enemy
The next Poison Dagger is guaranteed to critically strike
→ Reworked the Rogue's skill kit to provide smoother combat flow and stronger skill synergy.
Warrior Balance Adjustments
Reworked Mujin Strike into a charged finishing skill
Increased damage
Added a stun effect on hit
Reduced the HP cost of Terra Charm
Increased the healing of Terra Heal
Mana scaling bonus healing has been doubled
New Content
Added a Training Dummy in town to test damage
Balance Adjustments
Increased Skill Book drop rates
💬 Developer Notes
This update focuses on making both the Rogue and Warrior feel more satisfying and rewarding to play.
For the Rogue, I completely redesigned the Poison system to improve combat flow and skill synergy. By spreading Poison between enemies and rewarding precise use of Poison Dagger, the class should now feel much faster and more dynamic during combat.
The Warrior has also received a major update. Mujin Strike has been reworked into a powerful charged finishing move, giving the class an even stronger heavy-hitting identity.
I'll continue refining each class while adding more content in future updates.
As always, if you have any feedback or suggestions after playing, please share them through the Steam Community Hub or Discord.
Thank you!
