🔧 Major Update Notes
Steam Achievements Added
Steam Achievement system implemented
Approximately 20 new achievements added
New achievements related to boss kills, equipment collection, and character progression added
Balance Adjustments
Overall equipment drop rates significantly increased
Unique and boss equipment drop rates dramatically increased
Spawn timers standardized for some monsters
EXP gained from monster kills increased
Quest reward EXP increased
Monster HP and damage after Polluted Marsh reduced by approximately 30~40%
Quest item and special item drop rates increased
Skillbooks
Fixed-option items, etc.
Drop rate for Trace Amounts of Terra Stone required for early quests increased
Early-game quest rewards expanded
King Slime map location changed for better accessibility
Bug Fixes & Improvements
Fixed inaccessible areas across various maps
Fixed issue preventing progression of the Lv70 quest
Improved overall hunting flow and map traversal
💬 Developer Notes
This balance patch was handled pretty aggressively.
Some values were adjusted by nearly 10x compared to before, so you should definitely be able to feel the difference during actual gameplay. Personally, leveling and loot progression feel much more satisfying and fast-paced now 🙂
That said, if certain parts end up feeling too excessive, I plan to keep adjusting things based on player feedback.
I also added the Steam Achievement system in this update, but I’m still not 100% sure everything is functioning exactly as intended yet.. 😂
If you notice achievements not unlocking properly or anything behaving strangely, please report it through the community page or Discord.
I’ll do my best to fix issues as quickly as possible.
Thank you!
