Thank you all for enjoying and playing the game as I can see the leaderboard entries are filling and some have reached the peaks already! However, now with this update, you will not face an easy challenge!
⚔️ Ascended Boss Rebalancing — Patch Notes
🔑 Global Highlights
Change | Summary |
Health Pools | Every Ascended boss received a significant HP increase. |
Scaling Coverage | Dozens of previously flat (non-scaling) effects now scale over time. |
Summon Power | Summon HP/Damage multipliers standardised to 0.5× (up from 0.4×) for some bosses. |
Late-Game Pressure | New afflict, dispel, and stun scaling effects added to punish stalling battles. |
🐉 Ascended Riselduin, Void Dragon
HP: 370 → 468 (+26%)
Move | Change |
Attack (10) | Scaling 0 → 5 / 5 turns — no longer flat damage |
Attack (16) | Scaling 0 → 2 / 5 turns — no longer flat damage |
Attack (20) | Scaling 5 → 10 / 5 turns |
Thorns (4) | 🆕 Now scales +1 / 5 turns |
Ablaze (5) | 🆕 Now scales +2 / 5 turns |
Afflict | 🆕 Now scales +1 / 5 turns |
Defend (10) | Scaling 3 → 5 / 4 turns |
Heal (15) | Scaling 2 → 3 / 4 turns |
Fortified | Value 5 → 4 |
Heavy Attack (25) | 🆕 Now scales +5 / 4 turns |
Summons | HP/Dmg multiplier 0.4× → 0.5× |
Phase Transition | 🆕 Gains Negate (1) on phase change |
💀 Ascended Ezekiel, Void Lich Emperor
HP: 380 → 585 (+54%)
Move | Change |
Lifesteal Attack | Damage 13 → 23 (+77%) |
Lifesteal (self) | Value 5 → 4, frequency slowed 5 → 10 turns |
Heavy Attack | Damage 18 → 28 (+56%) |
Vulnerable (2) | 🆕 Now scales +1 / 10 turns |
Weak (2) | 🆕 Now scales +1 / 10 turns |
Defend (25) | Scaling 2 → 3 / 5 turns |
Power Up move | 🆕 Added Afflict effect (scaling +1 / 5 turns) |
Heal (20) | ❌ Removed — replaced with Regen buff (8), scaling +2 / 5 turns (You can't prep too much!) |
Might (5) | Scaling 3 → 2 / 5 turns |
Cleanse | Value 3 → 5, 🆕 now scales +2 / 5 turns |
IMPORTANT
Ezekiel's heal was converted from a burst heal to a Regen buff, making it dispellable but persistent. Combined with the +77% attack damage, he's far more threatening offensively.
👑 Ascended Draefus, Void Blood King
HP: 495 → 999 (+102%)
Move | Change |
Summon (Ezekiel) | HP/Dmg multiplier 0.4× → 0.5× |
Attack (10 → 12) | Base damage +20% |
Might buff (5) | 🆕 Now scales +2 / 5 turns |
Soul Debt Attack | 🆕 Added Dispel effect (removes 4 buffs, 2 targets) |
Attack (8) | Scaling frequency 6 → 5 turns (slightly faster) |
Phase 1 Transition | Forcefield value 1 → 2 |
Phase 2 Transition | Summons now use 0.5× HP/Dmg multipliers (previously unset) |
CAUTION
Draefus now has 999 HP — the highest in the game. The new Dispel on his Soul Debt move, strips player buffs, and his summons are 25% stronger. This is the real Blood Lord!
🐺 Ascended Frostfang, Void Devourer
HP: 320 → 420 (+31%)
Move | Change |
Shock debuff | Scaling frequency 8 → 4 turns (twice as fast) |
Attack (15) | Scaling frequency 3 → 4 turns (slightly slower) |
Quad-attack (4×4) | Scaling 1 → 2 / 5 turns on all 4 hits |
Defend | Value 24 → 22, 🆕 now scales +3 / 5 turns |
Impenetrable (4) | 🆕 Now scales +1 / 5 turns |
Heal (12) | 🆕 Now scales +2 / 5 turns |
Heavy Attack | Value 16 → 18, 🆕 now scales +6 / 5 turns |
WARNING
Frostfang's Shock now ramps twice as fast, and the quad attack scales harder. The previously flat defensive heal and impenetrable now scale, making him increasingly tanky in extended fights.
🐍 Ascended Parallax, Void Hydra Sovereign
HP: 400 → 760 (+90%)
Move | Change |
Head 1 Attack | Value 10 → 8, scaling 5 → 8 / 3 turns |
Head 2 Double Attack | Each hit 3 → 6 (+100%) |
Head 3 Triple Attack | Each hit 4 → 8 (+100%), scaling 2 → 3 / 3 turns |
Regen (passive) | Value 25 → 20 |
Forcefield (1) | 🆕 Now scales +1 / 5 turns |
Negate (1) | 🆕 Now scales +1 / 5 turns |
Defend (16) | Scaling 2 → 4 / 5 turns |
Stun (1) | 🆕 Now scales +1 / 10 turns |
IMPORTANT
Parallax's multi-head attacks are significantly deadlier (Head 2 doubled, Head 3 doubled with faster scaling). Combined with 90% more HP and scaling Forcefield/Negate, this boss punishes slow strategies harder.
⚔️ Ascended Zoros, Void Blade Archon
HP: 340 → 673 (+98%)
Move | Change |
Twin Blade Attack (×2) | Each hit 5 → 8 (+60%), scaling 5 → 8 / 4 turns |
NOTE
Zoros received a near-doubling of HP and a significant boost to his signature twin blade attacks. Base damage per swing up 60% with 60% faster scaling. Melovar's mentor is no longer messing around!
🗡️ Ascended Sword of Draefus, Void Executioner
HP: 160 → 275 (+72%)
Move | Change |
Double Attack | Each hit 10 → 7, 🆕 now scales +2 / 4 turns |
Might buff | Value 4 → 3 |
Venom debuff | Value 4 → 5, 🆕 now scales +1 / 4 turns |
Attack (10) | Scaling 3 → 4 / 4 turns |
Curse (Phantom Pain) | 🆕 Now scales +1 / 8 turns |
NOTE
The Sword's base double-attack was lowered but now scales — hitting harder over time. Venom ramps faster and the curse infliction can now double up in very long fights.
🛡️ Ascended Shield of Draefus, Void Bulwark
HP: 210 → 315 (+50%)
Move | Change |
Defend | Value 18 → 20 |
Thorns (4) | 🆕 Now scales +2 / 8 turns |
Attack | Value 12 → 10 |
Fortified (3) | 🆕 Now targets all allies, scales +1 / 4 turns |
IMPORTANT
The Shield's Fortified buff now applies to all allies instead of just self — a major buff when paired alongside Draefus or the Sword. Attack was slightly reduced as a trade-off.
📊 Health Pool Comparison
Boss | Old HP | New HP | Change |
Riselduin, Void Dragon | 370 | 468 | +26% |
Ezekiel, Void Lich Emperor | 380 | 585 | +54% |
Frostfang, Void Devourer | 320 | 420 | +31% |
Parallax, Void Hydra Sovereign | 400 | 760 | +90% |
Draefus, Void Blood King | 495 | 999 | +102% |
Zoros, Void Blade Archon | 340 | 673 | +98% |
Sword of Draefus, Void Executioner | 160 | 275 | +72% |
Shield of Draefus, Void Bulwark | 210 | 315 | +50% |
"The Void grows stronger. Heroes beware!"
