- fixed issue of pause menu not being interactable in the sanctuary
- fixed the rewards on battle nodes changing when switching back and forth between sanctuary and an ongoing run.
- fixed issue of the push skill pushing enemies into obstacles like walls.
- made the Ore battle reward only appear if there is a smithy reachable anywhere from that node.
- fixed an issue where the unlocked cursed mode was not persisting across saves.
- added a small UI to the TileInfoPanel showing the movement cost of the terrain for the selected character or enemy. But only if the cost is greater than 1 (bushes, rivers, swamps, etc..)
- fixed an issue where at the inn if you toggled the UI the character circles where shown doubled.
- when selecting enemies now shows their movement range in blue color
- some text changes like showing Avoid instead of Avo on tiles to make it easier to understand.
- News and updates
- Goddess of Strategy Playtest
- Update Notes For March 20
Source: Steam Community (opens in a new tab)
