- Fixed several path planner issues
- Renamed Caravan to Wagon, and updated icon
- Can not delete a foundation block if it’s supporting another foundation block
- Fixed bug: decorative foliage was not walkable by avatar or villagers
- Fixed bug: If a catapult was displaying a ‘Target out of range’ error line, and you delete the catapult, the error line was not being removed
- Connectors with incompatible items, or a missing building connection, will now display an alert to the player
- Connectors will display which path type they are linked to, in addition to which building they are linked to
- Alert is shown on filter config button for connectors with filters incompatible with their path type
- When setting the item filter (e.g. on a connector), the filter selection panel will indicate which ‘override’ filter is active - such as restricting to only Chute-compatible items, if connector is on a chute
- Fixed bug: connectors automatically added to Pasture Barns were defaulting to allow any item through
- Connectors linked to Conveyor Belts now apply a “Physical Storage” restriction when picking a filter (excluding things like steam, heat, electricity)
- When targeting a storage building with a Task Agent, it now shows all possible items, not just items currently held by the building
- When picking a filter for a Task agent or Connector on a Storage building, relevant items (those held by the building) are sorted first
- Fixed bug: automatic filter on connectors was not taking the path type (chute, pipe, etc) into consideration
- If you drag a path out from a building, and none of the building’s items are compatible with the path type, the connector filter will be set to “Invalid” instead of “None (anything)”
- Updated icon for Fluid Pipe
- Updated material and icon for Refined Plank Blocks
- The unlock of Refined Plank Blocks now requires Refined Planks recipe
- Fixed some issues with texture alignment on walls
- “Custom” label on the avatar’s item transfer panel can now resize
- Fixed bug: replacing a conveyor belt on a ramp would sometimes apply wrong slope direction
- Fixed bug: left clicking with mouse outside of screen, while a path tool was active on cursor, would sometimes create a path as soon as you clicked back into the game window
- Workers can walk up steep cliffs, just a little more slowly
- Fixed bug: paths on slopes would often position the cursor at the top of the slope, instead of the bottom of the slope, making it hard to individually position ramped paths
- News and updates
- Factory Town 2: Paradise Playtest
- Patch Notes 90
Source: Steam Community (opens in a new tab)
