- When building a path and targeting a pillar block, the path can be built inside the pillar block
- Fixed a few UI sections that were not being localized
- Hid the ‘Export’ button on the save menu, since that feature is not ready yet
- Removed “Crops” and “Ore” options from World Data list, as that’s not ready yet
- Removed Salt Water from item list, as it’s not implemented yet
- Fixed bug: If a game was loaded, workers that were on extended elevated zip line paths would not be able to find paths
- Fixed bug: several buildings like Harvester Hut and Fishing Hut were not allowing Task Agents (caravans, boats, trains) to pick up their items when the task filter was “Pick Up Anything”
- Game will no longer enter ‘controller mode’ just based on joystick input, as natural joystick drift could trigger this accidentally with a plugged-in controller
- Fixed bug: was not possible to delete or move decorative blocks if they were placed on top of a structural block
- Fixed bug: checkboxes on World Data panel were not displaying state correctly
- Fixed bug: World Data panel would not automatically close if existing game
- Prevented the ability to re-bind the left mouse button
- Added button on Controls menu that lets you remove a binding for an action
- Fixed bug: Removing the binding for a keyboard / mouse binding would also remove the controller binding
- News and updates
- Factory Town 2: Paradise Playtest
- Patch Notes 86
Source: Steam Community (opens in a new tab)
