Added “Tips” panel with lots of tutorial information
Can click on related items for each tip to view its full tooltip panel
Tips unlock based on progress through the game, and notify the player when a new tip is available
Tips have an unread status, and that is saved with the game file (but only shows this status when you open the panel, it will not constantly nag you)
Chutes are now made at the Lumber Mill
Chutes cost 2 Planks to make (no bamboo)
When dragging a chute path, if the end is higher than the start, the entire path gets offset upwards so the path doesn’t have to go uphill
Removed chute research, it's now available as soon as you unlock the lumber mill
Fixed bug: game would become mostly unresponsive if you deleted a Task Agent’s target for a Drop Off action while it was heading towards the target
Fixed bug: lots of dialogue was getting skipped if you loaded a Campaign map in progress
Fixed bug: “Quest Complete!” notification header was missing
Added early quest to deliver coconuts to market, which will help with early game thirst deficits
Fixed bug: Some tutorial flags were not being set if a quest was ready to claim
Added harvesting speed penalty for villagers who aren’t working at a harvester hut
Added quest to open the perks panel the first time you get a Perk point
Fixed some terms not looking up a localized value
Removed island unlock restrictions for Custom maps
Chute tutorial path suggestions can now suggest paths to Markets that have available flexible, empty slots for the item being output
Chute tutorial path suggestions can point from one building to multiple other buildings
Fixed several bugs related to cursor action previews flickering or being invisible
Added description section to Perks panel
- News and updates
- Factory Town 2: Paradise Playtest
- Patch Notes 82b
Source: Steam Community (opens in a new tab)
