Demo Update Notes
New Items & Cartridges
- Added Popcorn
- Added Popcorn recipe
- Added Horned Ring
- Added Barrage Ring
- Added Energy Regen Cartridge
- Added Fluidic Charge Cartridge
- Added Arcane Cartridge
- Added Electric Cartridge
- Added Fire Cartridge
- Added Ice Cartridge
- Added Haggler Cartridge
- Added Sword Devotion Cartridge
- Added Hammer Devotion Cartridge
- Added Bow Devotion Cartridge
- Dash, Brawler, and Sharpshooter cartridges are now unlocked
Combat & Gameplay
- Fixed Void Rune not dealing damage on attack
- Fixed Void Sphere passive damage
- Fixed Raise Skeleton passive damage
- Fixed Summon Golem passive damage
- Fire Bomb fixed
- Added bonus projectile stat support for shooter weapons
- Barrage Ring is now fully wired into projectile systems
- Added Explosive Tracers
- Added on-equipped ranged weapon used trigger
- Improved explosion handling when impacting blocked tiles
- Slimes are now vulnerable to electricity
- Golems now take reduced electric damage
- Added ability to force item usage through item effects
- Fixed triggering of use-item item effects
- Use-item effects can now trigger discreetly
Progression & Balance
- Reduced XP required for leveling
- Experience calculation has been reworked
- XP no longer accumulates in the old way
- Berserker and Bruiser cartridges reimplemented
- Some cartridges can now spawn items when a unit spawns
Systems & Mechanics
- Added adapter prop to detect if player is standing on fluid
- Added trigger support for inventory item effects
- Tracking full unit health in health and adapter systems
- Added ability to check string adapter type property
- Exposed Level ID in adapter system
- Added separate images support for inventory and equipped hands
- Added debug items that get loaded automatically
- Navigation between cartridges in the selector now works properly
- Resolving missing sounds to mute for items
Visuals & Art
- Added new item drawings/art
- Tek Pick is still work in progress
