## Patch Notes – Version 0.5.5
This update brings major balance changes, system improvements, and a solid round of bug fixes focused on gameplay flow, combat clarity, and loot consistency.
⚔️ Gameplay & Balance
- **Leveling Curve Reworked**
Progression has been significantly adjusted to provide a smoother and more rewarding difficulty ramp.
- **Arch Lich Buffed**
Now a more challenging and engaging late-game encounter.
- **Firebreather Nerfed**
Increased delay between attack cycles (**1s → 2s**) to reduce constant pressure.
- **Dash Improvements**
- Dash now starts refreshing immediately after upgrading the stat
- Added new **Dash Cooldown stat**
- **Ring of Bunny** reduces dash cooldown
🧙 Items, Runes & Loot
- **Runes Overhaul**
- Runes can now grant **passive effects**
- Passives directly **empower your base weapon**
- **Expanded Loot System**
- **Chests can now drop any item**
- **Snip and Snap** now have separate loot pools
- **Bunny Wizard Drops**
- Can drop **Bunny Boots** or **Ring of Bunny**
🎯 Combat & Visual Feedback
- Added **AoE indicators** for:
- Fire
- Void
- Added **outlined circle shader** for improved area visibility
🗺️ World & Systems
- **Arena Fixes**
- Arenas no longer spawn inside the main map
- Fixed infinite falling from ice platforms inside arenas
🐛 Bug Fixes
- Fixed infinite death loops when falling from ice into the abyss
- Fixed broken dynamic scenarios (e.g. fluffy entity, Didra drops)
- Fixed chest issues when looting with a full inventory
- Fixed cases where chests became unresponsive
- Added missing item descriptions
✨ Summary
This patch improves progression pacing, combat readability, and loot reliability while expanding build options through rune passives.
Expect a smoother, more polished experience with fewer frustrating edge cases and more room for creative builds.
